I’ve been trying to make a shady warehouse area on flatgrass and have been trying to spawn a hammer in, but if it is thrown at the ground, most of the time it will phase through and fall into the void. This seems to be happening with a lot of small workshop items.
I wouldn’t really say it’s an issue with workshop physics items, but an issue with small physics items in general, and it’s mostly because Unreal doesn’t handle small collisions too well. You’ll run into similar issues when messing around with scaled down metal melons, for example.
I might have to make a minimum scale for the physics generation.
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