What's Been Going on Since 0.7.0.0 Released

Update for Sunday the 17th:
We had a bit of a crazy weekend here, making the rush to move the transactions and payouts off the old server. Saturday night we had pushed a fix out, but then when we had to take the servers offline again. This was because an exploit had been found and people were able to get ridiculous amounts of units, we spent that night and most of the next morning fixing that and some other issues.

Today we woke up to server connection issues, essentially with the added load from transactions going out to valve and our own databases the server was dying. It would then restart and everyone would connect at once, bog it back down, and so on and so on. We spent today expanding our backend’s capacity as well as lowering the number of calls that need to be sent from the client to our servers. There was also an issue with people receiving milestone rewards that shouldn’t even be available yet, so we fixed that up at the same time. We’re continuing to monitor for errors and load issues, and as I’m typing this we’re finishing up testing and uploading both client and server hotfixes.

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