I asked this in another thread with slightly different wording but it understandably got lost in a sea of other responses as the thread blew up:
Some games feel like they have pretty quick progression whilst others feel like a slog. Zombie Massacre comes to mind as a really good example of something that fits my definition of what the progression rate should be, a game where if you just want to dedicate your evening to playing that one mode, you can knock out a few milestones.
Fishing on the other hand, especially before the hotfix felt exceedingly slow. Some people claimed they spent 12 hours straight fishing and were just about touching one milestone. If that’s to be believed then shaving 3 hours off that time in the latest hotfix is significant, but still results in a milestone that can take nine hours straight to fulfill, which seems far too slow to me. At that point it’s sluggish and the goals feel like you have to burn yourself out over them if you want to attain them in the shorter term.
So my question is this; What is the ideal balanced point for Pixeltail? Are all milestones meant to be sluggish enough to encourage burnout and macroing? Are they meant to be attainable reasonably quickly? (I remember discussion around a prestige system that seemed to indicate this at one point)
Or is the aim somewhere in between? Because the xp rates being all over the place between game modes makes it really hard to tell what the balance aim is.