Wolf_Angelus:
A great example of ruining first impressions is Planet Panic. That game was rushed out the door and it’s totally noticable
I thought Planet Panic is fun, it has that goofy sense of fun that doesn’t feel serious, but unbalanced teams is the main issue (1v2, 2v3, etc is not doable really), and unbalanced teams was the only reason we (person who plays with me) didn’t play it past a few test runs.
When I come back to Planet Panic, I’m going to be starting from scratch basically
I don’t think you should do that though, it’s a cute game mode that is amusing! As mentioned, Team balance being uneven is one of 2 main issues I think. The maps could be more wacky and not be flat and so linear which is the only other issue I feel. Perhaps some lifts to get back to base, jumps, half-pipes, that kinda stuff - make it a wacky game :3 It’s more of a map design & team balance issue than the game goal and design.
Planet Panic has so many issues that it basically needs to be remade. But that doesn’t mean the whole gameplay feel will change. Judging by the trello card, it’ll be even wackier than it is now.
https://trello.com/c/JUWYtXem/242-make-planet-panic-great-again
But between all the issues and the one map available, there’s a lot keeping people from playing it.
See this thread for some of the issues with the gamemode:
Played it for the first time, myself.
Adding onto PoliteWhale from above, I think the teams should be completely randomized each match: If you’re going against a super organized bunch who will always pick the same team, the fun kinda drops because they’ll be stomping you and your randoms, and there’s like no time to either react or organize with your own team, either.
While the above scenario is fustrating, On the other hand, if you were to be on the team that’s doing the stomping, there’s no …