Unreal Engine 4 uses C++ and shader languages where applying, albeit there’s a graphic (visual) scripting language consisting of “blueprints”.
Can you explain “blueprints” further? Thank you for the response!
Discrete code entitites (such as functions and classes) represented visually as nodes in a graph, where inputs and outputs can be connected with directional vertices (arrows), as well as setting any internal parameterers inside the nodes where needed.
Here’s some image search results.
Ah! I’ve seen those before, but didn’t know they were practically useful. Thanks for the clarification!