Weekly Dev Log for September 3rd, 2019
Hello everyone, and welcome to the Weekly Dev Log for September 3rd, 2019, detailing all the changes that have happened since August 26th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
This weekly dev log was released later than normal, as September 2nd was a national holiday (Labor Day).
Arcade Progress
@Johanna continued working on new machines for the Arcade, last week working on a unnamed game in which a coin is inserted, travels down the chute, goes into a funnel, and lands on a revolving wheel which determines your ticket winnings.
@wheezwer worked on the Dragon’s Treasure art, a backdrop of Salmon Says, and heavily cleaned up and updated the Little Birde Feeders machine art.
@madmijk continued working on the gameplay code for “Captain Calypso’s Planetary Piano”.
@Gloves continued working on animations for the arcade, this week working on animations for “Captain Calypso’s Planetary Piano” and “Candy Slam”.
@Sketch worked on achievement icons for the Arcade.
Captain Calypso’s Planetary Piano Endless Mode Gameplay
Arcade Achievement Icons WIP
Unnamed Coin Drop Arcade Machine WIP
Casino Progress
@macdguy continued working on improvements to Poker. The improvements to Poker include a new UI, Spectating Support, and the Endless Poker mode. You can now also join and leave the table at anytime. If you join during a game, you get put in waiting for the next hand. And if you leave early, you are considered folded.
The casino multiplayer game base was made more expandable to allow for additional multiplayer casino games such as Blackjack and Roulette.
Although not in any of the media shown, there is also now a separate log of all player actions in poker to refer back to at any point.
New Poker UI / Gameplay WIP
New Poker Spectating System WIP
New Poker Spectating Screen WIP
Poker Spectating Test
Bug Fixes / Optimizations
@Sketch continued working on bug fixes and optimizations in several areas of Tower Unite.
- Added a player mesh manager component to help make model setting code cleaner/more consolidated
- Made player mesh manager enforce an ordering to model setting (i.e. last model requested will be set, not the last to finish loading)
- Made model switching effect
GMod Tower: Reunion
Work continues on getting GMod Tower: Reunion online.
Wrap It Up
That about covers everything that happened since August 26th, 2019 at PixelTail Games. See you all next week!