# Weekly Dev Log for September 16th, 2024

**URL:** <https://forums.pixeltailgames.com/t/weekly-dev-log-for-september-16th-2024/51526>\
**Category:** Archived Early Access Dev Logs\
**Created:** [September 17, 2024, 1:30am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-september-16th-2024/51526 "2024-09-17T01:30:12Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [September 17, 2024, 1:30am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-september-16th-2024/51526/1 "2024-09-17T01:30:12Z")

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# Weekly Dev Log for September 16th, 2024

Hello everyone and welcome to this week’s Tower Unite Dev Log!

## Next Update - Update 0.18.1.0

We’re very close to releasing the next update. We’re wrapping up some last minute bugs from our playtesting and we are getting everything ready for release.

This update features improvements and changes to Plaza, Workshop 3.0 Rig, Zombie Massacre Map Maker, Ball Race Map Maker, a new ZM boss, and new items, along with tons of fixes and improvements to the game.

You can follow our progress on the [update here](https://trello.com/c/jjBeq6By/760-update-01810).

## Miscellany

Since we have been working on getting the update out, and focusing primarily on bug fixes, we don’t have any images to show this week.

@Johanna worked on optimizing the Plaza, while continuing to work on the Virus map, Theme Park.

@Joshua worked on upcoming Halloween items.

@Lifeless continued working on the Zombie Massacre map, Escape. He also fixed some map bugs in Frostbite, Corrosion, Throne Room, and Waterhole.

@macdguy worked on VR, specifically IK hands. He also worked on bug fixes for the Ball Race, Zombie Massacre, and Minigolf Map Makers, along with bug fixes in Zombie Massacre and Virus’s horde mode. He also worked on fixing some long standing bugs, such as the player models not saving upon first launch of the game and Ace always being high in poker.

@Nuclearxpotato continued working on the Minigolf map, Dino Drive.

@Sketchman finished work on the new workshop skeleton, as well as fixing major bugs and crashes.

@Will worked on music for SDNL and helped playtest VR.

## That’s a Wrap!

Thank you for reading and we’ll see you all next week for more!

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**_Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed._**

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**Join our Discord for development updates and community fun!**  
[https://discord.gg/pixeltail](https://discord.gg/pixeltail)  
We love awesome people like you!

**Follow our developments on our Trello in near real-time:**  
[https://trello.com/b/6BwRMiPw/tower-unite-roadmap](https://trello.com/b/6BwRMiPw/tower-unite-roadmap)

**If you like our game and want to support development, please consider getting a Supporter Pack:**  
[Tower Unite - Supporter Pack](https://store.steampowered.com/app/2792910/Tower_Unite __Supporter_Pack/?snr=1_2108_9__ 2107)

**Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!**  
[https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65](https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65)

**Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.**  
For bug reports: [https://forums.pixeltailgames.com/c/bug-report/18](https://forums.pixeltailgames.com/c/bug-report/18)  
For suggestions: [https://forums.pixeltailgames.com/c/suggestions/7](https://forums.pixeltailgames.com/c/suggestions/7)

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\<3 PixelTail Games

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<div class="post-metadata">

**Author:** ![EvKem](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/evkem/32/57997_2.png) [@EvKem](https://forums.pixeltailgames.com/u/EvKem)\
**Post date:** [September 17, 2024, 1:44am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-september-16th-2024/51526/2 "2024-09-17T01:44:46Z")

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vr hands… its happening… its happening…

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**Author:** ![anna](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/anna/32/75789_2.png) [@anna](https://forums.pixeltailgames.com/u/anna)\
**Post date:** [September 17, 2024, 4:19am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-september-16th-2024/51526/3 "2024-09-17T04:19:30Z")

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> [@Sabrina](#):
>
> He also worked on fixing some long standing bugs, such as the player models not saving upon first launch of the game

YOOOOOOO THAT’S HUGE!! I experienced this bug myself + watched all of friends experience this after being introduced to this game; this is great news!!

also happy to know that we’re getting new halloween items again for this year, i look forward to it (: of course also new makers, VR development, dino drive as well! 🌟

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**Author:** ![Bear\_Inmind](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bear_inmind/32/80014_2.png) [@Bear\_Inmind](https://forums.pixeltailgames.com/u/Bear_Inmind)\
**Post date:** [September 17, 2024, 4:42pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-september-16th-2024/51526/4 "2024-09-17T16:42:06Z")

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I wonder if the “rippling” heat effect will be available for the post process volume - would be really cool to use for heated areas.
