Weekly Dev Log for September 16th, 2019

Weekly Dev Log for September 16th, 2019

Hello everyone, and welcome to the Weekly Dev Log for September 16th, 2019, detailing all the changes that have happened since September 9th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Arcade Progress

@Johanna continued working on the Shooting Gallery for Arcade.

@wheezwer worked on cabinet art for the “Destroy” cabinet, and started working on the art for the “House of the Zombies” cabinet.

@madmijk continued working on the gameplay code for “Captain Calypso’s Planetary Piano”, along with implementing the animations.

@Gloves continued working on animations for “Lonely Gun”.

@Sketchman continued working on achievement icons for the Arcade.

@joshua continued working on new plushies for the Arcade, as well as some props for the Shooting Gallery.

@macdguy worked on improving Ring God gameplay, finishing off Newton’s Apples, and reworking the physics pickup system to allow for multiple arcade physics items to be held at once (so you can throw 5 rings at once for Ring God).

“Destroy” Cabinet Art WIP

Arcade Plushies and Shooting Gallery Props WIP

Plaza

@macdguy started work on a 2D map of Lobby 3, which will be used in-game for a fast travel system.

Chris continued working on boats for the boat rental system.

2D Plaza Map

Boat Rental Boats WIP

Updated Steam Page Logos

@macdguy spent a little time updating the logos on the Tower Unite Steam store page.

Updated Tower Unite Store Page Logos


Casino Progress

@macdguy finished refactoring the poker UI system, which will allow for non-poker specific card games (such as blackjack); as well as decoupling the betting system to allow for non-card based betting games. Work on endless Texas Hold’em is now complete.

Zombie Massacre: Acrophobia

@Lifeless continued working on Acrophobia.

Bug Fixes / Optimizations

@Sketchman continued working on fixing the networking issues regarding workshop models.

@Sabrina continued working on the in-house server browser solution.

GMod Tower: Reunion

Work continues on getting GMod Tower: Reunion online. Development has wrapped up, and final testing is underway.

Wrap It Up

That about covers everything that happened since September 9th, 2019 at PixelTail Games. See you all next week!

37 Likes

if we get blackjack im gonna be hyped as hell

3 Likes

Nice Work devs

Hey, I know this guy. It’s zeeky boog doog!

Oh no.

6 Likes

Poor Virus and ZM… no representation while Minigolf gets 2.

11 Likes

The more time that comes around, so too, does good updates.

I’m still looking forward to this update (and others)

Good work!!

waiting on that gmt to go live 0,0

What is the bottom right picture?

5 Likes

Dang that’s actually pretty good

Love the reference to Zeeky H. Bomb. I’ll take 12 of those, please.

Good stufff!!!

Thanks

Thank you

@Madmijk I would love to see that in-game sometime

2 Likes