# Weekly Dev Log for October 19th, 2020

**URL:** <https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570>\
**Category:** Archived Early Access Dev Logs\
**Created:** [October 19, 2020, 11:39pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570 "2020-10-19T23:39:18Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [October 19, 2020, 11:39pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/1 "2020-10-19T23:39:18Z")

</div>

# Weekly Dev Log for October 19th, 2020

Hello everyone, and welcome to the Weekly Dev Log for October 19th, 2020, detailing all the changes that have happened since October 12th, 2020. **_Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed._**

## Priority Survey - October 2020

Since the Arcade has been released, this survey is all about prioritizing the order of upcoming updates. While we have our own internal goals and direction we want to take the game next, we would love to hear your thoughts on what priority you think we should move in!

You can participate in this survey by clicking [here](https://docs.google.com/forms/d/e/1FAIpQLSetDDVHYdWu93unEu8UR23ZH1HxNPkiVPLGcWP_ucSazYOQSA/viewform?usp=sf_link).

## October 2020 Condo Contest

This month, we’re running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions [here](https://forums.pixeltailgames.com/t/october-2020-condo-contest/39397).

## Halloween 2020 Update

Work continues on the Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, Halloween Items, polishing passes on Zombie Massacre: Gasoline and Zombie Massacre: Compound, as much more. You can view the whole list [here](https://forums.pixeltailgames.com/t/halloween-2020-events-0-12-1-0/39412).

@Johanna finished minor touch-ups with the Halloween Plaza, and finished the polishing passes with Zombie Massacre: Gasoline and Zombie Massacre: Compound.

@macdguy continued working on implementing the Halloween events, EXP, and achievements, while also touching up the quest system from last year. He also fixed a couple visual bugs with Zombie Massacre and Virus, fixed the Spider Boss in Zombie Massacre not spitting acid correctly, and worked on a better seasonal switcher for switching props and materials for Holiday events in the Plaza.

@Sketchman worked on achievement icons for the Halloween achievements, while also finishing up work on the Zombie Massacre projectiles.

> **Halloween 2020: Achievement Icons**

[![](https://clan.steamstatic.com/images/11783817/3383ef470ee1827762403ff5eafee940acbefa9c.png) ](https://clan.steamstatic.com/images/11783817/3383ef470ee1827762403ff5eafee940acbefa9c.png)

> **Zombie Massacre: Gasoline (Gas Station Front Before / After)**

[![](https://clan.steamstatic.com/images/11783817/b18aefbc44826f75d0b4abd2691f6440679aea0b.png) ](https://clan.steamstatic.com/images/11783817/b18aefbc44826f75d0b4abd2691f6440679aea0b.png)  
[![](https://clan.steamstatic.com/images/11783817/03198ffb685519dbda200563367b41cb4998f7f0.png) ](https://clan.steamstatic.com/images/11783817/03198ffb685519dbda200563367b41cb4998f7f0.png)

> **Zombie Massacre: Gasoline (Gas Station Overview Before / After)**

[![](https://clan.steamstatic.com/images/11783817/63e3f45c4596612760ef3564fd5a0c6e919f267f.png) ](https://clan.steamstatic.com/images/11783817/63e3f45c4596612760ef3564fd5a0c6e919f267f.png)  
[![](https://clan.steamstatic.com/images/11783817/07be9649ca6549d76108fa55d002975f01ee35f2.png) ](https://clan.steamstatic.com/images/11783817/07be9649ca6549d76108fa55d002975f01ee35f2.png)

> **Zombie Massacre: Gasoline (Motel Overview Before / After)**

[![](https://clan.steamstatic.com/images/11783817/201d567c37bf5636cedf339102cc25e2fcc30b33.png) ](https://clan.steamstatic.com/images/11783817/201d567c37bf5636cedf339102cc25e2fcc30b33.png)  
[![](https://clan.steamstatic.com/images/11783817/c8f8bc766cd954dcacf9ca1069015d937a5e0fba.png) ](https://clan.steamstatic.com/images/11783817/c8f8bc766cd954dcacf9ca1069015d937a5e0fba.png)

> **Zombie Massacre: Compound (Before / After)**

[![](https://clan.steamstatic.com/images/11783817/e27b83b168dd18b800c8690a4a8a534af1dde852.png) ](https://clan.steamstatic.com/images/11783817/e27b83b168dd18b800c8690a4a8a534af1dde852.png)  
[![](https://clan.steamstatic.com/images/11783817/504ca3d9ab7a0cadcca12d908f1a8b56d7952fda.png) ](https://clan.steamstatic.com/images/11783817/504ca3d9ab7a0cadcca12d908f1a8b56d7952fda.png)

> **Zombie Massacre: Blood Effects (Before / After)**

[![](https://clan.steamstatic.com/images/11783817/c3008c7b85f5d0190b2fdc852135f73dc67a2bd7.png) ](https://clan.steamstatic.com/images/11783817/c3008c7b85f5d0190b2fdc852135f73dc67a2bd7.png)  
[![](https://clan.steamstatic.com/images/11783817/af1cf95e045005086be3e49064eb4bbbad04859f.png) ](https://clan.steamstatic.com/images/11783817/af1cf95e045005086be3e49064eb4bbbad04859f.png)

> **Zombie Massacre: Projectile Arching WIP**

[![](https://img.youtube.com/vi/Gvoo5S0YZ3I/maxresdefault.jpg "Tower Unite Dev Log 10/19/2020 - Zombie Massacre Projectile Arcing WIP") ](https://www.youtube.com/watch?v=Gvoo5S0YZ3I)

## Accelerate: Sunrise Isles - Track 2

@Johanna continued working on Track 2 of Sunrise Isles.

> **Accelerate: Sunrise Isles - Track 2 WIP**

[![](https://clan.steamstatic.com/images/11783817/00d8d336d3d79849fe64f2813920b1877cb8d05f.png) ](https://clan.steamstatic.com/images/11783817/00d8d336d3d79849fe64f2813920b1877cb8d05f.png)  
[![](https://clan.steamstatic.com/images/11783817/1cea79994fcb80f6522bc3d87778a40763e00e6f.png) ](https://clan.steamstatic.com/images/11783817/1cea79994fcb80f6522bc3d87778a40763e00e6f.png)

## Accelerate: Waterfall

@Lifeless continued working on Waterfall.

> **Accelerate: Waterfall WIP**

[![](https://clan.steamstatic.com/images/11783817/5254b6d1cea4c9695a51ecefd5f21ce721b7e438.png) ](https://clan.steamstatic.com/images/11783817/5254b6d1cea4c9695a51ecefd5f21ce721b7e438.png)

## Better Item Icons

@macdguy worked on improving the thumbnail system to speed up taking image icons while also improving the overall image quality.

> **Better Item Icons (Before / After)**

[![](https://clan.steamstatic.com/images/11783817/5fbb32f00c1b6a819f91058f610c950bc3bb9bf4.png) ](https://clan.steamstatic.com/images/11783817/5fbb32f00c1b6a819f91058f610c950bc3bb9bf4.png)  
[![](https://clan.steamstatic.com/images/11783817/f754ad179dfb7455ab17a588f672fdf9f91d75ba.png) ](https://clan.steamstatic.com/images/11783817/f754ad179dfb7455ab17a588f672fdf9f91d75ba.png)  
[![](https://clan.steamstatic.com/images/11783817/cf7a93a7554c32d6afb61f975f803ec04c7ad64a.png) ](https://clan.steamstatic.com/images/11783817/cf7a93a7554c32d6afb61f975f803ec04c7ad64a.png)  
[![](https://clan.steamstatic.com/images/11783817/cceb18bd01da4d670e2cafdb2365f8f959e73179.png) ](https://clan.steamstatic.com/images/11783817/cceb18bd01da4d670e2cafdb2365f8f959e73179.png)  
[![](https://clan.steamstatic.com/images/11783817/2283c7cc40d32c26f5779fbf5bb8655768433cc2.png) ](https://clan.steamstatic.com/images/11783817/2283c7cc40d32c26f5779fbf5bb8655768433cc2.png)

## Miscellany

@Madmijk added snapping slots to all of the standard canvas variations (cutouts, posters, and their wide and tall variations) and the glass panel item.

@Sketchman continued working on Workshop related crashes and bugs.

@Wheezwer worked on a new background for Typing Derby, and worked on sprites, ship designs, and character designs for the Galaxy Time (formerly Galaxy Police) cabinet.

@Will continued working on music for the Accelerate map, “Waterfall”.

> **Typing Derby: New Mural WIP**

[![](https://clan.steamstatic.com/images/11783817/5b4eac311dd536500c29a9ae623789a80917ee75.png) ](https://clan.steamstatic.com/images/11783817/5b4eac311dd536500c29a9ae623789a80917ee75.png)

> **Galaxy Time: Sneak Preview of a Talk Sprite WIP**

[![](https://clan.steamstatic.com/images/11783817/bce0c03419a0b916530a39775850e59fe8f04afa.png) ](https://clan.steamstatic.com/images/11783817/bce0c03419a0b916530a39775850e59fe8f04afa.png)

> **Virus Gold 9MM Normal Map Fix (Before / After)**

[![](https://clan.steamstatic.com/images/11783817/9c0200b7cc80f40d4d8e2453ff4ffc23b355a98d.png) ](https://clan.steamstatic.com/images/11783817/9c0200b7cc80f40d4d8e2453ff4ffc23b355a98d.png)

## Wrap It Up

That about covers everything that happened since October 12th, 2020 at PixelTail Games. See you all next week!

* * *

**Join our Discord for development updates and community fun!**  
[https://discord.gg/pixeltail](https://discord.gg/pixeltail)  
We love awesome people like you!

**We’re also active on Twitter!**  
[https://twitter.com/PixelTailGames](https://twitter.com/PixelTailGames)

**Follow our developments on our Trello in near real-time:**  
[https://trello.com/b/6BwRMiPw/tower-unite-roadmap](https://trello.com/b/6BwRMiPw/tower-unite-roadmap)

**Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!**  
[https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs](https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs)

**Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.**  
For bug reports: [https://forums.pixeltailgames.com/c/bug-report/18](https://forums.pixeltailgames.com/c/bug-report/18)  
For suggestions: [https://forums.pixeltailgames.com/c/suggestions/7](https://forums.pixeltailgames.com/c/suggestions/7)

[![Support PixelTail Games with Ko-Fi](https://forums.pixeltailgames.com/uploads/default/original/3X/9/8/983e02fa64b8767b164d5839203b5fb12221fb7f.png)](https://ko-fi.com/pixeltailgames)

[![Support PixelTail Games on Patreon](https://forums.pixeltailgames.com/uploads/default/original/3X/1/4/14943d6b35309cf63c04be136e53d6b98d521437.png)](https://www.patreon.com/pixeltailgames)

[![Checkout Tower Unite Merch on Redbubble](https://towerunite.com/images/merch.png)](https://www.redbubble.com/people/pixeltailgames)

\<3 PixelTail Games

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<div class="post-metadata">

**Author:** ![Crazynu5150](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/crazynu5150/32/85382_2.png) [@Crazynu5150](https://forums.pixeltailgames.com/u/Crazynu5150)\
**Post date:** [October 19, 2020, 11:40pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/2 "2020-10-19T23:40:14Z")

</div>

Nice

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<div class="post-metadata">

**Author:** ![PapaRussia](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/paparussia/32/55166_2.png) [@PapaRussia](https://forums.pixeltailgames.com/u/PapaRussia)\
**Post date:** [October 19, 2020, 11:40pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/3 "2020-10-19T23:40:29Z")

</div>

very nice

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<div class="post-metadata">

**Author:** ![anon53119892](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/a/ce73a5/32.png) [@anon53119892](https://forums.pixeltailgames.com/u/anon53119892)\
**Post date:** [October 19, 2020, 11:41pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/4 "2020-10-19T23:41:06Z")

</div>

pretty nice

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<div class="post-metadata">

**Author:** ![goowose](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/goowose/32/74789_2.png) [@goowose](https://forums.pixeltailgames.com/u/goowose)\
**Post date:** [October 19, 2020, 11:42pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/5 "2020-10-19T23:42:31Z")

</div>

Good stuff 🙌

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<div class="post-metadata">

**Author:** ![Cobalt](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cobalt/32/79117_2.png) [@Cobalt](https://forums.pixeltailgames.com/u/Cobalt)\
**Post date:** [October 19, 2020, 11:42pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/6 "2020-10-19T23:42:32Z")

</div>

Coolbeans

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<div class="post-metadata">

**Author:** ![Pixel](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/pixel/32/51196_2.png) [@Pixel](https://forums.pixeltailgames.com/u/Pixel)\
**Post date:** [October 19, 2020, 11:43pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/7 "2020-10-19T23:43:27Z")

</div>

ice

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<div class="post-metadata">

**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [October 19, 2020, 11:46pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/8 "2020-10-19T23:46:21Z")

</div>

neat

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<div class="post-metadata">

**Author:** ![Zapty](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/zapty/32/11018_2.png) [@Zapty](https://forums.pixeltailgames.com/u/Zapty)\
**Post date:** [October 19, 2020, 11:46pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/9 "2020-10-19T23:46:39Z")

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THE NEW THUMBNAILING SYSTEM MMMMM those will be some SATISFYING icons in my inventory

 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/d/4/d471be639345fae98dcd9735b86987c791fa5c16.jpeg)

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<div class="post-metadata">

**Author:** ![Leviathan](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/leviathan/32/57435_2.png) [@Leviathan](https://forums.pixeltailgames.com/u/Leviathan)\
**Post date:** [October 19, 2020, 11:55pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/10 "2020-10-19T23:55:10Z")

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👁 👁

![image](https://forums.pixeltailgames.com/uploads/default/original/3X/3/e/3e9b59b5c33aa4a260456adeb0c591baccc09a84.png)

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<div class="post-metadata">

**Author:** ![Teristaken](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/teristaken/32/47385_2.png) [@Teristaken](https://forums.pixeltailgames.com/u/Teristaken)\
**Post date:** [October 20, 2020, 3:34am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/11 "2020-10-20T03:34:54Z")

</div>

**Couch**

 ![IMG_20201020_072822](https://forums.pixeltailgames.com/uploads/default/original/3X/c/a/ca1da3a7a324e37696e9212c9b9db4542b49382e.jpeg)

Maps for ZM look damn amazing, I like them so much. Can’t wait for Halloween update anymore.

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<div class="post-metadata">

**Author:** ![Ozman](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/ozman/32/23938_2.png) [@Ozman](https://forums.pixeltailgames.com/u/Ozman)\
**Post date:** [October 20, 2020, 4:18am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/12 "2020-10-20T04:18:24Z")

</div>

Some stuff looks nice and all, but ya’ll don’t want to get into that situation where one tiny little toothbrush will cost a gig of space.  
Jokes aside, this is looking really nice, and I can’t wait for the Halloween update.

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<div class="post-metadata">

**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [October 20, 2020, 5:53am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/13 "2020-10-20T05:53:04Z")

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I mean as long as they don’t make the models with the purpose of using them in high quality renders it should be fine

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<div class="post-metadata">

**Author:** ![Gay\_Bar\_The\_Movie](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/gay_bar_the_movie/32/42072_2.png) [@Gay\_Bar\_The\_Movie](https://forums.pixeltailgames.com/u/Gay_Bar_The_Movie)\
**Post date:** [October 20, 2020, 6:18am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/14 "2020-10-20T06:18:43Z")

</div>

epic

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<div class="post-metadata">

**Author:** ![Tobi](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/tobi/32/37821_2.png) [@Tobi](https://forums.pixeltailgames.com/u/Tobi)\
**Post date:** [October 20, 2020, 6:29am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/15 "2020-10-20T06:29:30Z")

</div>

mega epic

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<div class="post-metadata">

**Author:** ![TheKidWithAHat](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/thekidwithahat/32/58832_2.png) [@TheKidWithAHat](https://forums.pixeltailgames.com/u/TheKidWithAHat)\
**Post date:** [October 20, 2020, 9:36am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/16 "2020-10-20T09:36:32Z")

</div>

The new Waterfall track kind of reminds me of Redout, or maybe F-Zero. I’m interested to see how it’ll turn out.

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<div class="post-metadata">

**Author:** ![Jackpot](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/jackpot/32/64425_2.png) [@Jackpot](https://forums.pixeltailgames.com/u/Jackpot)\
**Post date:** [October 20, 2020, 9:50am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/17 "2020-10-20T09:50:36Z")

</div>

I’m really liking the look of waterfall, I can already tell that I’m going to be picking it a lot purely on the visuals. Also the golden gun looks amazing. Also Also loving the new look for the ZM maps.

On the topic of ZM, do you guys have any plans for a new map?

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<div class="post-metadata">

**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [October 20, 2020, 4:19pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/18 "2020-10-20T16:19:22Z")

</div>

there’s Acrophobia but it hasn’t been worked on in a while

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<div class="post-metadata">

**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [October 21, 2020, 1:10am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/19 "2020-10-21T01:10:48Z")

</div>

> [@TheKidWithAHat](#):
>
> The new Waterfall track kind of reminds me of Redout, or maybe F-Zero. I’m interested to see how it’ll turn out.

Oh, wow, you’re right. It does look a lot like Redout.

---

<div class="post-metadata">

**Author:** ![boviadfz](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/boviadfz/32/43544_2.png) [@boviadfz](https://forums.pixeltailgames.com/u/boviadfz)\
**Post date:** [October 26, 2020, 11:51am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-october-19th-2020/39570/20 "2020-10-26T11:51:42Z")

</div>

I am very interested in the results of the survey.
