Weekly Dev Log for October 18th, 2021

I think the last time I saw an environment in TU that I thought looked this good it was some ye ol’ screenshots Europa and Neptune from Odyssey.

New Ball Race music :eyes:

I know it’s early WIP, but this walkway looks a bit tight. Seems like it’d seem a little claustrophobic, especially as dragon because of the new jump heights for knights, not having a lot of wiggle room to the left and right make this seem like the spot with the red line be a really dangerous spot to walk through. Also the spots on these boxes seem like they’d be kinda easy to camp now that roaring can’t go through objects. Seems like you could hide/camp in the blue or crouch in the cyan to avoid getting roared, then jump up to the green to jump over the dragons bite and onto its back to press the button. This whole area seems a lil spooky for the dragon.

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