Weekly Dev Log for May 10th, 2019

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Weekly Dev Log for May 10th, 2019

Hello everyone, and welcome to the Weekly Dev Log for May 10th, 2019, detailing all the changes that have happened since May 3rd, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Fishing Progress

@macdguy continued working on Fishing, this week integrating @Will 's sound effects into Fishing, then went through every single fish and looked up their scientific name and size, so they could be inserted into the collection book. He set up all the large fish variant blueprints, and made it so that fish could not be re-scaled in the condo (as there are large fish items to catch instead). The bobber is now networked, so players can see where other player’s bobbers are in the water, and several bug fixes from a limited playtest were fixed.

All of the fish icons were finalized for the collection book (over 200 of them), and the underwater effects were fixed (now the camera has an underwater effect when you dunk yourself under). Mac also went through all the fishing items and made sure they were properly tagged (for the new inventory filters), and fixed the fish AI so they would work correctly in the aquarium (now fish swim up and down). He also finished being able to place fish into the aquarium and bugs relating to that feature. All of the trash fishing items have been created and defined, and some “rare/weird” fish were defined as well.

Placing Fish into an Aquarium

Fish in Collection Book


All Knowing Pufferfish (one of the weird fish)

Inventory Remake

@macdguy worked this week on an overhaul to the Inventory interface. This new interface introduced tabs to help organize items, the ability to favorite items, and a search bar. This has been long overdue, but the new fishing items certainly made it pressing of an issue.

Current / Old Inventory (to compare from)

New Inventory!!!

New Inventory: Favoriting Items

New Inventory: Items Sorted Into Categories

New Inventory: Item Sorting and Search

New Inventory: New Hot Bar Tabs

New Inventory: New Hot Bar Equip Feedback

Playable Guitar

@Madmijk continued working on the Playable Guitar, working on Mode Switching.

Early Playable Guitar Demo WIP

Playable Guitar Mode Switching Demo WIP

Plaza Changes

@Johanna made a new bumper car entrance for the upcoming bumper cars boardwalk arena. She’ll be working on adding more things like the dueling arena entrance.

@Lifeless created new ponds and fishing spots in the Plaza this week.

Bumper Cars Entrance WIP

Backend Improvements

@Sketch worked on improvements to the backend systems that players directly connect to, not the Plaza backend. The improvements are live and constantly being monitored, but seem to have fixed a resource leak that no longer requires us to reboot the servers every so often. This should make them more stable, providing less headaches for players. In addition, @Caboose700 setup a load balancer, to help keep the traffic flow consistent so that none of the four nodes are working harder than the others.

Wrap It Up

That about covers everything that happened since May 3rd, 2019 at PixelTail Games. See you all next week!

40 Likes

#2

Nice

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#3

new inventory omg finally i can find things ty i love u all

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#4

poggers

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#5

playable guitar FeelsGoodMan

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#6

I know scaling fish up is gonna be a no go, but is there any way we could enable scaling them down? I’d love to be able to have a normal sized fishtank housing a goldfish sized whale.

6 Likes

#7

Very good. The hype levels are rising the closer fishing gets!

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#8

Damn, the guitar looks awesome. Also, shout-out to Nine Inch Nails. Lol

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#9

That Bumper Cars building is so god damn HOT

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#10

Epic bumper cart entrance, will the outside arcade be redesigned to fit lobby3?

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#11

New Inventory is life changing and that Bumper Cars entrance is incredible

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#12

drivable milestone bumper car is my new #1 want

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#13

thank you pixeltail very cool

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#14

I hope so. Not to be mean, and the mappers are already doing so much, but that arcade building is AGES old and looks pretty rough right now.

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#15

The Arcade Building was already updated for Lobby 3, having it’s geometry redone. We have no plans on changing it.

12 Likes

#16

Yeah, the Arcade Building looked different geometry-wise but with similar materials. From what I can see from the Trivia Hall, it’s gonna be awesome.
But yeah, nice work on the ponds and the Bumper Car Entrance. Hey, perhaps I could lend a hand with the nightclub if a hand is needed…

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#17

Epic! I cant wait!

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#18

Man, I love me some fishing.

Can’t wait!

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#19

I can’t wait for this update, everything looks amazing

1 Like