Weekly Dev Log for March 2nd, 2018
Hello everyone, and welcome to the Weekly Dev Log for the week of March 2nd, 2018. If you haven’t heard, we’ve recently retired our old Daily Dev Log in favor of the Weekly Dev Log, which will allow us to give a broader picture and explain things in plain English, while also including some photos from development. Without further ado, let’s get started.
Tower Unite 0.4.1.0 Update
Tower Unite 0.4.1.0 is in the final stages of getting wrapped up and ready to be shipped out. We’re hoping to release the update over the weekend, so stay tuned for the Steam Announcement.
Free Condo Tools
We’ve also decided to make all Condo Portable Tools completely free (including the Copycat)! When you start up the game, you’ll be given these Condo Tools for no Unit cost. Any purchased Copycat tools will be refunded to you in full automatically.Free Condo Tools
@Madmijk worked on tweaking the construction sounds, and adding a simple collision to the Turret item. He made a particle system for when the Orbital Laser beacon catching on fire, and started working on the Makeshift Bomb item for the Maniac class.
@Matt started working on the Minigun weapon, starting on the high poly.
@Wergulz continued working on the Zombie Model, having to rebuild the rig and continued skinning it.
@donglekumquat continued working on the music, working on Round 3, and set up some fiberglass panels up in his studio.
@Johanna has continued making progress on the Kingdom map for Minigolf. She created some new holes, conducted optimization passes, and worked on new art.
@Caboose700 has been wrapping up progress on the main systems. This week he finished the UI and systems for mass selling items. Next, he’ll be conducting some code reviews and cleanup, and setting up the live environment. The current plan is to release Tower Express in its current state to let people play with it, with the understanding that the UI will become more refined as the project moves forward. Stay tuned for any announcements regarding Tower Express going live.
Tower Express System Demo (Buying, Viewing Orders, Selling)
Steam Workshop Progress
More work was done on Steam Workshop this week, mainly experiments with creating skeletal meshes at runtime as opposed to them being created beforehand outside the engine.
@JJosh has been working on more furniture items this week, finishing up the bar counter item, and starting work on Sake and Whiskey Bottle items.
@krionikal continued working on the first person hand, currently rigging it.
Wrap It Up
That about covers everything that happened this week at PixelTail Games. We’ll see you all next week, and have a great weekend!