Weekly Dev Log for June 8th, 2020

Weekly Dev Log for June 8th, 2020

Hello everyone, and welcome to the Weekly Dev Log for June 8th, 2020, detailing all the changes that have happened since June 1st, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Monthly Dev Breakdown for May 2020

@ThisIsntNath created a quick breakdown of all the progress we’ve made over the course of May 2020.

Accelerate Progress

@Johanna completed the first track for Pine Valley, and started working on a prototype for the second track. She’s currently working on finishing the first track for Sunrise Isles.

@joshua worked on some scenery components for Pine Valley.

@Lifeless completed the first track for Bedzoom, and started working on the second track.

@macdguy worked on improving the handling and controls, tweaked the speed of the karts, worked on items, and fixed replication & other issues found during internal testing. He also completed work on the Minimap, and is currently working on the HUD.

@Madmijk continued working on Accelerate items.

@Sketchman fixed some bugs that came up during internal testing.

@Wheezwer helped test Accelerate internally and worked on some updated foliage.

@Will continued working on music and sounds for Accelerate, currently working on the tracks for Pine Valley and Bedzoom.

Accelerate: Gameplay Demo WIP

Accelerate: Pine Valley Minimap WIP

Accelerate: RV Detail Prop


Accelerate: Pine Valley Second Track Blockout WIP

Miscellany

@Caboose700 continued working on the OpenTDB rewrite.

@Sketchman worked on Rich Presence support for Steam, made some improvements and fixed some more bugs with Workshop Support, and worked on some art for SDNL.

@Wheezwer worked on an updated Bowling Carpet Texture.

Steam Rich Presence Support WIP

Wrap It Up

That about covers everything that happened since June 1st, 2020 at PixelTail Games. See you all next week!

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games

34 Likes

The fish jumping over the bridge in Accelerate are SO good. I am extremely jazzed.

6 Likes

Nice! I hope the RV prop can be a condo item eventually :slightly_smiling_face:

4 Likes

Now this is epic…

9 Likes

nice, discord RC!

1 Like

Will we get Discord rich presence, too?

3 Likes

All these dev logs are making me so excited for Accelerate! Keep up the great work everyone! <3

3 Likes

YESSSSS. Been hopin for this for so long.

This is already lookin’ better than that KartRider Drift beta i just got into last weekend lol.

4 Likes

Im exited to hear what music Will make for Accelerate <3<3

3 Likes

Wait, so maps are gonna have more than 1 track? Is one of them gonna be like a full Mario Kart tournament, with 4-5 tracks? @macdguy how does that work?

Probably how it did with source karts. There will probably be a few tracks per map. After everyone completes the first track in three laps, it’d show the stats of who got 1st, 2nd, 3rd, etc. and then move onto the next track. So kind of like Ball Race, once everyone finishes, it’ll take you to the next track.

1 Like

I am in love. You guys have went above and beyond my expectations. I know this is going to be my new favourite.

1 Like