Weekly Dev Log for June 8th, 2020
Hello everyone, and welcome to the Weekly Dev Log for June 8th, 2020, detailing all the changes that have happened since June 1st, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Monthly Dev Breakdown for May 2020
@ThisIsntNath created a quick breakdown of all the progress we’ve made over the course of May 2020.
Accelerate Progress
@Johanna completed the first track for Pine Valley, and started working on a prototype for the second track. She’s currently working on finishing the first track for Sunrise Isles.
@joshua worked on some scenery components for Pine Valley.
@Lifeless completed the first track for Bedzoom, and started working on the second track.
@macdguy worked on improving the handling and controls, tweaked the speed of the karts, worked on items, and fixed replication & other issues found during internal testing. He also completed work on the Minimap, and is currently working on the HUD.
@Madmijk continued working on Accelerate items.
@Sketchman fixed some bugs that came up during internal testing.
@Wheezwer helped test Accelerate internally and worked on some updated foliage.
@Will continued working on music and sounds for Accelerate, currently working on the tracks for Pine Valley and Bedzoom.
Accelerate: Gameplay Demo WIP
Accelerate: Pine Valley Minimap WIP
Accelerate: RV Detail Prop
Accelerate: Pine Valley Second Track Blockout WIP
Miscellany
@Caboose700 continued working on the OpenTDB rewrite.
@Sketchman worked on Rich Presence support for Steam, made some improvements and fixed some more bugs with Workshop Support, and worked on some art for SDNL.
@Wheezwer worked on an updated Bowling Carpet Texture.
Steam Rich Presence Support WIP
Wrap It Up
That about covers everything that happened since June 1st, 2020 at PixelTail Games. See you all next week!
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games