Weekly Dev Log for June 8th, 2020
Hello everyone, and welcome to the Weekly Dev Log for June 8th, 2020, detailing all the changes that have happened since June 1st, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Monthly Dev Breakdown for May 2020
@ThisIsntNath created a quick breakdown of all the progress we’ve made over the course of May 2020.
@Johanna completed the first track for Pine Valley, and started working on a prototype for the second track. She’s currently working on finishing the first track for Sunrise Isles.
@JJosh worked on some scenery components for Pine Valley.
@Lifeless completed the first track for Bedzoom, and started working on the second track.
@macdguy worked on improving the handling and controls, tweaked the speed of the karts, worked on items, and fixed replication & other issues found during internal testing. He also completed work on the Minimap, and is currently working on the HUD.
@Madmijk continued working on Accelerate items.
@Sketchman fixed some bugs that came up during internal testing.
@Wheezwer helped test Accelerate internally and worked on some updated foliage.
@Will continued working on music and sounds for Accelerate, currently working on the tracks for Pine Valley and Bedzoom.
Accelerate: Gameplay Demo WIP
Accelerate: Pine Valley Minimap WIP
Accelerate: RV Detail Prop
Accelerate: Pine Valley Second Track Blockout WIP
@Caboose700 continued working on the OpenTDB rewrite.
@Sketchman worked on Rich Presence support for Steam, made some improvements and fixed some more bugs with Workshop Support, and worked on some art for SDNL.
@Wheezwer worked on an updated Bowling Carpet Texture.
Steam Rich Presence Support WIP
Wrap It Up
That about covers everything that happened since June 1st, 2020 at PixelTail Games. See you all next week!
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