Weekly Dev Log for June 22nd, 2020
Hello everyone, and welcome to the Weekly Dev Log for June 22nd, 2020, detailing all the changes that have happened since June 15th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Work is wrapping up on the initial Alpha release of Accelerate, slated for our next major release, 0.10.0.0. As mentioned last week, this initial version of Accelerate will feature Pine Valley, with two rounds per race. Future versions of Accelerate will have two tracks in each map per race.
@Johanna worked on finishing touches for Track 1 of Pine Valley, and then worked on finishing Track 1 of Sunrise Isles.
@Lifeless continued working on Track 2 of Bedzoom.
@macdguy worked on items, bug fixes, gameplay improvements, camera adjustments when drifting and boosting, and implementing the upgrades system.
@Madmijk worked on bug fixes, created the catsack and dogbag crowd system, and improved the aesthetics of some items.
@Sketchman worked on fixed for the Flux effect, and some issues with the nametag system.
@Wheezwer created a “Do Not Enter” sign, updated the flags for the catsack/dogbag crowd that watches you race! She also created banners for the ending podiums.
@Will continued working on music and sounds, finishing Pine Valley and Bedzoom tracks and adding new sound effects for boosting, item use, lapping, voice lines, and other gameplay events.
Accelerate: Ready Set Go WIP
Accelerate: Bedzoom Crowd WIP
Accelerate: Track 2 of Bedzoom WIP
Accelerate: First Place Cam WIP
Accelerate: Improved Boost Effects WIP
Accelerate: Special Items and Powered Up Players on Minimap WIP
@Caboose700 updated the in-game moderation system to require additional information for reports, such as specifying if the offending action was happening over text or voice chat, and what type of offense was being committed. He also continued working on the OpenTDB rewrite.
@Johanna continued working on touchups to the Plaza.
@ThisIsntNath continued working on the brochures.
@Sketchman added time dilation to the moving platforms system, fixed some more bugs with the Rich Presence system, worked on some screen drawing utilities, fixed some more bugs with the net sync system, and work on P2P connections for player groups.
@Wheezwer worked on improved flower textures.
Miscellany: Improved Flower Textures
Miscellany: Brochures WIP
Wrap It Up
That about covers everything that happened since June 15th, 2020 at PixelTail Games. See you all next week!
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