# Weekly Dev Log for January 8th, 2019

**URL:** <https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601>\
**Category:** Archived Early Access Dev Logs\
**Created:** [January 8, 2019, 7:08pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601 "2019-01-08T19:08:41Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [January 8, 2019, 7:08pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/1 "2019-01-08T19:08:41Z")

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# Weekly Dev Log for January 8th, 2019

Hello everyone, and welcome to the Weekly Dev Log for January 8th, 2019, detailing all the changes that have happened since December 31st, 2018. **_Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed._**

## Achievements

Unlock effects, sounds, chat messages, a message popup, global chat support, and UI elements were finished for Achievements.

[https://www.towerunite.com/images/community/devlog/010719/2019-01-06\_04-48-11\_0Z1JPZdjNhd0.webm](https://www.towerunite.com/images/community/devlog/010719/2019-01-06_04-48-11_0Z1JPZdjNhd0.webm)

**Achievements: Achievement Obtained WIP**

## Badges and Milestones

### Dioramas

Dioramas for Ball Race and Minigolf were created this week, as rewards for various Milestones.

[https://www.towerunite.com/images/community/devlog/010719/2019-01-02\_13-33-05\_3PrA1waetHAS.webm](https://www.towerunite.com/images/community/devlog/010719/2019-01-02_13-33-05_3PrA1waetHAS.webm)

**Dioramas: Ball Race WIP**

[https://www.towerunite.com/images/community/devlog/010719/2019-01-02\_16-46-06\_p4mFw1FtcYgA.webm](https://www.towerunite.com/images/community/devlog/010719/2019-01-02_16-46-06_p4mFw1FtcYgA.webm)

**Dioramas: Minigolf WIP**

### Throwable Bowling Ball / Pins

The Throwable Bowling Ball / Pins reward for Bowling Milestones was worked on as well.

[https://www.towerunite.com/images/community/devlog/010719/BowlingThrowables2.mp4](https://www.towerunite.com/images/community/devlog/010719/BowlingThrowables2.mp4)

**Throwable Bowling Ball / Pins Milestone Reward WIP**

### Knight

A playable Knight from Little Crusaders was completed.

[![](https://www.towerunite.com/images/community/devlog/010719/2019-01-04_00-16-29_NFZoSy74pEeF.png) ](https://www.towerunite.com/images/community/devlog/010719/2019-01-04_00-16-29_NFZoSy74pEeF.png)

**Playable Knight Milestone Reward WIP**

### UI

The UI for Milestones was worked on as well, such as updates to the EXP bar.

[![](https://www.towerunite.com/images/community/devlog/010719/2019-01-07_17-43-44_AOOVwmo10jEV.png) ](https://www.towerunite.com/images/community/devlog/010719/2019-01-07_17-43-44_AOOVwmo10jEV.png)

**Milestones EXP bar WIP 1**

[![](https://www.towerunite.com/images/community/devlog/010719/2019-01-07_18-04-08_6XdfD03I0LxJ.png) ](https://www.towerunite.com/images/community/devlog/010719/2019-01-07_18-04-08_6XdfD03I0LxJ.png)

**Milestones EXP bar WIP 2**

[https://www.towerunite.com/images/community/devlog/010719/2019-01-07\_19-16-36\_HSSvep8Q4PO3.webm](https://www.towerunite.com/images/community/devlog/010719/2019-01-07_19-16-36_HSSvep8Q4PO3.webm)

**Milestones EXP bar WIP 3**

## Toy Stop Plane

As work continues on Lobby 3, the plane decorations make a come back for use inside of the Toy Stop.

[https://www.towerunite.com/images/community/devlog/010719/2019-01-02\_01-00-46\_V6t3IrXMgixs.webm](https://www.towerunite.com/images/community/devlog/010719/2019-01-02_01-00-46_V6t3IrXMgixs.webm)

**Toy Stop Plane Decoration WIP**

## Bug Fixes and Changes

- Certain items had their networking reduced by disabling their ability to be always net relevant.
- Hard references to character player model assets in the character were removed, which results in faster loading times.
- The base character actor was reworked to remove the need for the female player model to be referenced, which results in faster loading times.
- Fixed an issue where player models would revert to the default female player model.
- Completely reworked the way player models are set, resulting in cleaner code and better handling of async loading.
- Potions will no longer kill the player if they try to resize and there is an object restricting them, instead it will disable the potion and notify the player.
- The size of the jetpack trail was reduced.

## Tower Unite & Steam Play

Tower Unite is now playable again on Linux using Steam Play. You can read more about it [here](https://forums.pixeltailgames.com/t/play-tower-unite-on-linux-with-steam-play/30597).

## Wrap It Up

That about covers everything that happened since December 31st, 2018 at PixelTail Games. See you all next week!

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<div class="post-metadata">

**Author:** ![LittleLuke](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/littleluke/32/58042_2.png) [@LittleLuke](https://forums.pixeltailgames.com/u/LittleLuke)\
**Post date:** [January 8, 2019, 7:48pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/2 "2019-01-08T19:48:40Z")

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i see that diorama idea came in

> [@Steam Achievements, Stats, Leaderboards, and Badges/Milestones](https://forums.pixeltailgames.com/t/steam-achievements-stats-leaderboards-and-badges-milestones/15782/112):
>
> what about a ballrace milestone that is related to the end goal  
> like a little display item that is a ramp and a floating goal and you press E on it and a small ballrace ball rolls down the ramp and flies in the air and lands in the goal and explodes into small confetti  
> for getting in the end on 500 ball race levels

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**Author:** ![LaggySnake](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/laggysnake/32/34884_2.png) [@LaggySnake](https://forums.pixeltailgames.com/u/LaggySnake)\
**Post date:** [January 8, 2019, 7:50pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/3 "2019-01-08T19:50:59Z")

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Hearing SUNSHINE DAY gave me a really big feeling of nostalgia.

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**Author:** ![spooky\_valerie](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/spooky_valerie/32/65424_2.png) [@spooky\_valerie](https://forums.pixeltailgames.com/u/spooky_valerie)\
**Post date:** [January 8, 2019, 8:44pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/4 "2019-01-08T20:44:12Z")

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oh i just noticed the dogbag in the plane, hell yes

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**Author:** ![LaggySnake](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/laggysnake/32/34884_2.png) [@LaggySnake](https://forums.pixeltailgames.com/u/LaggySnake)\
**Post date:** [January 8, 2019, 8:49pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/5 "2019-01-08T20:49:40Z")

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dogsacks confirmed!

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<div class="post-metadata">

**Author:** ![spooky\_valerie](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/spooky_valerie/32/65424_2.png) [@spooky\_valerie](https://forums.pixeltailgames.com/u/spooky_valerie)\
**Post date:** [January 8, 2019, 8:50pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/6 "2019-01-08T20:50:02Z")

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god if they were just decorative i’d be fine with that  
this game is too cat oriented ☹

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**Author:** ![Skeletonman0](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/skeletonman0/32/31232_2.png) [@Skeletonman0](https://forums.pixeltailgames.com/u/Skeletonman0)\
**Post date:** [January 8, 2019, 9:20pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/7 "2019-01-08T21:20:26Z")

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ow my ears… i was wearing headphones while watching the sunshine day video…

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**Author:** ![SeasonalWardens](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/seasonalwardens/32/30094_2.png) [@SeasonalWardens](https://forums.pixeltailgames.com/u/SeasonalWardens)\
**Post date:** [January 8, 2019, 11:21pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/8 "2019-01-08T23:21:29Z")

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Oh boy. This just is getting me more and more prepared. Expect more TU videos? Or more? Who knows.

Whatever the outcome is, I’m always ready. SUNSHINE DAY!

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**Author:** ![Spydermann](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/s/7c8e57/32.png) [@Spydermann](https://forums.pixeltailgames.com/u/Spydermann)\
**Post date:** [January 8, 2019, 11:25pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/9 "2019-01-08T23:25:13Z")

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> [@Sabrina](#):
>
> ### Knight
> 
> A playable Knight from Little Crusaders was completed.
> 
> [![](https://www.towerunite.com/images/community/devlog/010719/2019-01-04_00-16-29_NFZoSy74pEeF.png)](https://www.towerunite.com/images/community/devlog/010719/2019-01-04_00-16-29_NFZoSy74pEeF.png)

i have been waiting for this and i love it thank you

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**Author:** ![Baby\_Blue](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/baby_blue/32/46259_2.png) [@Baby\_Blue](https://forums.pixeltailgames.com/u/Baby_Blue)\
**Post date:** [January 9, 2019, 3:42am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/10 "2019-01-09T03:42:45Z")

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Woah. That Ballrace Diorama with the Pyramid, is that dynamic or three different preset animations for variety? Either way thats some great detail!

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**Author:** ![CarbonCopyCat](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/carboncopycat/32/59964_2.png) [@CarbonCopyCat](https://forums.pixeltailgames.com/u/CarbonCopyCat)\
**Post date:** [January 9, 2019, 4:20am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/11 "2019-01-09T04:20:20Z")

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> [@Steam Achievements, Stats, Leaderboards, and Badges/Milestones](https://forums.pixeltailgames.com/t/steam-achievements-stats-leaderboards-and-badges-milestones/15782/166):
>
> I’ll make the spin a toggle.
> 
> I really like the other dioramas. The goal one is kinda like a minigame because you gotta time it right to get it in the goal. I kinda wanna explore more of that later, but I’ve got several more milestones to make.

It seems like it’s going to be dynamic.

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 9, 2019, 4:44am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/12 "2019-01-09T04:44:57Z")

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It’s dynamic.

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**Author:** ![spongeyperson](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/spongeyperson/32/69719_2.png) [@spongeyperson](https://forums.pixeltailgames.com/u/spongeyperson)\
**Post date:** [January 9, 2019, 9:41am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/13 "2019-01-09T09:41:34Z")

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I’ve never been happier to hear Sunshine day again.

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<div class="post-metadata">

**Author:** ![Baby\_Blue](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/baby_blue/32/46259_2.png) [@Baby\_Blue](https://forums.pixeltailgames.com/u/Baby_Blue)\
**Post date:** [January 9, 2019, 4:59pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-8th-2019/30601/14 "2019-01-09T16:59:13Z")

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That’s incredible! In the post Carbon quoted you said you might explore more later, Please do! I’d love to have a bunch of knick-knacks like that. Anything to make condos and furniture more interactive.
