Weekly Dev Log for January 30th, 2019

Weekly Dev Log for January 30th, 2019

Hello everyone, and welcome to the Weekly Dev Log for January 30th, 2019, detailing all the changes that have happened since January 23rd, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.


Work has been underway to get Update ready for release. This update is a bug fix patch, fixing some things from Update, while adding some other features and improvements. A full list of changes can be found here.

Updated Aiming

Update comes with updated player aiming, which will move a player’s head in the direction that their camera is facing, including in seats!

Updated Movement Demo

Little Crusaders Changes

Update will also come with changes to Little Crusaders, specifically adjustments to the source movement (reducing bhopping), button and bite prediction, and some animation tweaks.

Tail Swipe will no longer stop the Dragon in its tracks

Improved Dragon Animations

Dragon Tail Moves Out of the Way

Height Fix

Toy Room Pathway Added

Arcade Prizes

New items have been created for use as prizes for the arcade. These include a blow-up bat, Bouncy balls, Toy Pianos, a Squeaky Toy Hammer, and more.

Arcade Prizes

Upgrade System

Work was done on the upgrades system such as finishing the upgrade system for Minigolf. This work was done as there are a few milestone items that are actually upgrades as well.

Minigolf Upgrades WIP

Weapon Progress

Chris continued working on weapons, currently working on a grenade.

Weapon: Grenade Render WIP


Lots of fishing items were defined in our item manifest this week.

Achievement Icons

@Sketchman has been busy with the achievements icons finishing 100 more icons, finishing off Minigolf, Fishing, and Workshop icons.

Achievement Backend

We’ve also been busy preparing the achievement server backend, with more work being done on the server.

Lobby 3

@Lifeless @Johanna and @Madmijk continued working on Lobby 3.

Misc Changes/Work

Other changes are fixes to square teleporter item, pistol animations, stage spotlight fixes, optimizations to various effects in game worlds, and work on fishing items.

Wrap It Up

That about covers everything that happened since January 23rd, 2019 at PixelTail Games. See you all next week!


But why two pins in the grenades?

Looks great! Can’t wait! :slight_smile:

It’s not a typical grenade, it’s a Deletion Grenade, part of SDNL.


That is one thicc grenade.

The prizes look really cool though. Can’t wait for arcade :slightly_smiling_face:

So SDNL is this years Gamemode?

Yay! The Golf Ball can changes shapes. :smiley:

any word on when the plaza will switch back over from winter?

Real hungry for them achievements.

From the update notes:

Winter is still in the Plaza, until the achievement update is out

Looks nice. Cant wait for the finish product.


hopefully that means the update will come out soon because having a christmas themed plaza near or on valentine’s day would just be stupid

Make a grenade minigolf ball


The Christmas stuff is going to be gone before the Winter stuff is, IIRC.

The Christmas stuff is already gone. The Christmas decorations got removed in and the last time I went to the plaza there were only summer events going on (target practice, treasure from sea, etc.).


Yeah about that. January and February should stay in winter season. However, March, April and May focus on Spring season.

In conclusion, My Mom says before we go to the shopping mall.


Because one boom is not enough and three is too many

Will the prizes be useable or is it just decoration?

Our goal is to make most of the prizes interactive.