Weekly Dev Log for February 13th, 2019
Hello everyone, and welcome to the Weekly Dev Log for February 13th, 2019, detailing all the changes that have happened since February 6th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Work continues on Update 0.6.6.4, which not only will replace the older backend systems with newer ones required for Achievements, Upgrades, and Milestones, but also includes some bug fixes and some new additions, such as Vote Kicking. You can view the current progress here.
With Update 0.6.6.4, players can now vote kick disruptive players from their games. Only one vote kick can be active at a time, and the player who initiated the vote kick must wait a minute before requesting another vote kick. Once a player is vote kicked, they will not be able to join the game again until it is over.
Vote Kick UI
@Johanna @Lifeless and @Madmijk continued working on Lobby 3. Last week, @Lifeless posted some teaser images of the new Store Area, and @macdguy posted some videos of the pets and the toy train inside of the Toy Stop.
Lobby 3 Shopping District WIP
Lobby 3 Toy Stop Pets WIP
Lobby 3 Toy Stop Train WIP
Lobby 3 Minigame Circle WIP
@macdguy finished working on a system that would allow zoom to be added to weapons. His first implementation of zoom was done on the Crossbow, which can be used during the Plaza Minigames.
Weapon Zoom Viewfinder
Achievements, Milestones, Upgrades, and Stats
Work has continued on creating the several milestone items. 125 new stats were added to track various things, such as how many shots a player takes with each weapon in Virus and Zombie Massacre, among other things.
Milestone Item: Throwable Popcorn
Milestone Item: Firework Launcher
Milestone Item: Text Hat
Milestone Item: Miniature Ferris Wheel
Milestone Item: Little Crusaders Knight Playermodel
Milestone Item: Little Crusaders Sword and Shield
Item: Camera (not a milestone, but has achievements related to it)
Behind the scenes, work continues on getting the backend systems required for the achievements, milestones, and upgrades finished.
Wrap It Up
That about covers everything that happened since February 6th, 2019 at PixelTail Games. See you all next week!