# Weekly Dev Log for August 26th, 2024

**URL:** <https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395>\
**Category:** Archived Early Access Dev Logs\
**Created:** [August 27, 2024, 3:15am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395 "2024-08-27T03:15:10Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [August 27, 2024, 3:15am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/1 "2024-08-27T03:15:11Z")

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Hello everyone, and welcome to the Weekly Dev Log for August 26th, 2024, detailing all the changes that have happened since August 19th, 2024. **_Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed._**

## August 2024 Condo Contest (Sci-Fi)

[![](https://clan.akamai.steamstatic.com/images/11783817/f3e56b3ae64f060d5be199c42f9db6cf45aa94a2.jpg) ](https://clan.akamai.steamstatic.com/images/11783817/f3e56b3ae64f060d5be199c42f9db6cf45aa94a2.jpg)

Hey everyone!

The theme of this month’s contest is **Sci-Fi**!

So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

Winner will take home 2,000,000 units!

**The submission period ends on September 2nd, 2024 at 11:59 PM CT.**

Be sure to look at the prizes and follow the rules [here](https://forums.pixeltailgames.com/t/august-2024-condo-contest-sci-fi/51083).

## Zombie Massacre

@macdguy added an Arachnophobia Mode which turns spiders into blobs, and added a new boss, a machine gun wielding T-Rex!

> **Zombie Massacre: New Boss (T-Rex)**

[![](https://clan.akamai.steamstatic.com/images/11783817/f1ec2bc5698501e4e28b98cb2b291fc26a44911d.jpg) ](https://clan.akamai.steamstatic.com/images/11783817/f1ec2bc5698501e4e28b98cb2b291fc26a44911d.jpg)  
[![](https://clan.akamai.steamstatic.com/images/11783817/5b23fdbd608d1c1eadfb92b2833c016c205562dc.jpg) ](https://clan.akamai.steamstatic.com/images/11783817/5b23fdbd608d1c1eadfb92b2833c016c205562dc.jpg)  
[![](https://clan.akamai.steamstatic.com/images/11783817/34d919a8b726d43308c9aa880fa1dc63c3839262.jpg) ](https://clan.akamai.steamstatic.com/images/11783817/34d919a8b726d43308c9aa880fa1dc63c3839262.jpg)

> **Zombie Massacre: Arachnophobia Mode**

[![](https://clan.akamai.steamstatic.com/images/11783817/e25738f30c2357e204405514646bf466416923ed.png) ](https://clan.akamai.steamstatic.com/images/11783817/e25738f30c2357e204405514646bf466416923ed.png)

## Zombie Massacre: Map Maker

Work continues on finishing up the Zombie Massacre Map Maker.

> **ZM Map Maker: I/O Support**

You can now customize the sub-objectives. You can also manually start sub-objectives or use the auto start feature. There are also IO outputs when an objective passed or failed.

[![](https://clan.akamai.steamstatic.com/images/11783817/15bcab964d3240e738190312b1ea25b3faf1eb97.png) ](https://clan.akamai.steamstatic.com/images/11783817/15bcab964d3240e738190312b1ea25b3faf1eb97.png)

The Zombie Spawner now supports Activate and Deactivate, along with an IO input for manually spawning a zombie class of your choice.

[![](https://clan.akamai.steamstatic.com/images/11783817/c8df64e15fbfc2c5d71ab2beb81a2aac1a05a7d5.png) ](https://clan.akamai.steamstatic.com/images/11783817/c8df64e15fbfc2c5d71ab2beb81a2aac1a05a7d5.png)

> **ZM Map Maker: Helicopter-less Escape**

You can make maps that don’t require a Helicopter.

[![](https://clan.akamai.steamstatic.com/images/11783817/f04553162cf9b1b6c25dabd052338605386149ff.jpg) ](https://clan.akamai.steamstatic.com/images/11783817/f04553162cf9b1b6c25dabd052338605386149ff.jpg)

> **ZM Map Maker: Sub-Objectives**

@macdguy made some basic stock sub-objectives for use in maps.

You can use these for your ZM maps, and they come with sound effects and all that setup for you. You can of course still make your own sub-objectives.

He also added IO events to sub-objectives when players are progressing the objective and when they are not.

Completing a sub-objective will give your team 600 points, and players who are inside a sub-objective will get 25 points every so often while in it.

[![](https://clan.akamai.steamstatic.com/images/11783817/8cbf9ec415a4d24ac63be57d08429f47f33d1fef.png) ](https://clan.akamai.steamstatic.com/images/11783817/8cbf9ec415a4d24ac63be57d08429f47f33d1fef.png)  
[![](https://clan.akamai.steamstatic.com/images/11783817/c36e3e8a7b189d2feb576b0b435ebaa6b07a38ed.jpg) ](https://clan.akamai.steamstatic.com/images/11783817/c36e3e8a7b189d2feb576b0b435ebaa6b07a38ed.jpg)  
[![](https://clan.akamai.steamstatic.com/images/11783817/a90c45afa9f415bef9b507e432751d8063abbd95.png) ](https://clan.akamai.steamstatic.com/images/11783817/a90c45afa9f415bef9b507e432751d8063abbd95.png)  
[![](https://clan.akamai.steamstatic.com/images/11783817/c5b4e8666fdab82ebac8d9810fab929002c45030.png) ](https://clan.akamai.steamstatic.com/images/11783817/c5b4e8666fdab82ebac8d9810fab929002c45030.png)

> **ZM Map Maker: Better Tools for Testing**

@macdguy added more editor controls for ZM. Now you can toggle zombie spawns so you aren’t getting mauled to death while you walk around your map. You can also easily switch the days.

[![](https://clan.akamai.steamstatic.com/images/11783817/db6d98582580a6307ba546b645306f2bf7747cdd.png) ](https://clan.akamai.steamstatic.com/images/11783817/db6d98582580a6307ba546b645306f2bf7747cdd.png)

## Miscellany

@Johanna continued working on the Arcade, finishing the Air Hockey table and shooting gallery room.

@Lifeless worked on fixes for Minigolf: Kingdom.

@macdguy worked on the Zombie Massacre map maker, and added weapon and lightgun support to VR.

@Nuclearxpotato continued working on the Minigolf map, “Dino Drive”.

@Sketchman worked on setting up the new workshop skeleton.

@wheezwer worked on art for the virus map, “Theme Park”.

@Will worked on music for SDNL.

> **Minigolf: Dino Drive WIP**

[![](https://clan.akamai.steamstatic.com/images/11783817/99d7956e5d2fce8b07a18965fd2038cfbeff8b92.png) ](https://clan.akamai.steamstatic.com/images/11783817/99d7956e5d2fce8b07a18965fd2038cfbeff8b92.png)

## Wrap It Up

That about covers everything that happened since August 19th, 2024 at PixelTail Games.

* * *

**Join our Discord for development updates and community fun!**  
[https://discord.gg/pixeltail](https://discord.gg/pixeltail)  
We love awesome people like you!

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[https://trello.com/b/6BwRMiPw/tower-unite-roadmap](https://trello.com/b/6BwRMiPw/tower-unite-roadmap)

**If you like our game and want to support development, please consider getting a Supporter Pack:**  
[Tower Unite - Supporter Pack](https://store.steampowered.com/app/2792910/Tower_Unite __Supporter_Pack/?snr=1_2108_9__ 2107)

**Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!**  
[https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65](https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65)

**Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.**  
For bug reports: [https://forums.pixeltailgames.com/c/bug-report/18](https://forums.pixeltailgames.com/c/bug-report/18)  
For suggestions: [https://forums.pixeltailgames.com/c/suggestions/7](https://forums.pixeltailgames.com/c/suggestions/7)

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\<3 PixelTail Games

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<div class="post-metadata">

**Author:** ![anna](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/anna/32/75789_2.png) [@anna](https://forums.pixeltailgames.com/u/anna)\
**Post date:** [August 27, 2024, 7:09am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/2 "2024-08-27T07:09:33Z")

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my god. i’m looking forward to new trex boss, i’ve been waiting a new boss for a while so this is great. strong “tower unite” vibes too!!

> [@Sabrina](#):
>
> Zombie Massacre: Arachnophobia Mode

REALLY happy about this one!! I hate realistic spiders so this is a plus for me. lol Though; it’d be nice if we could have a plush version of spider as option too!! I don’t find them creepy/scary at least

Super excited about ZM maker stuff as well 🙂 i love the sub-objective concept as well!

I know this isn’t a surprise at this point; i’m still and always excited about new maps on ball race and mini golf. that new golf map reminds me of Jurassic park so i see where this is going!! \>:)

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**Author:** ![C1oudS](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/c1ouds/32/58402_2.png) [@C1oudS](https://forums.pixeltailgames.com/u/C1oudS)\
**Post date:** [August 27, 2024, 7:22am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/3 "2024-08-27T07:22:14Z")

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is work on ballrace workshop editor in progress too?

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [August 27, 2024, 9:15am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/4 "2024-08-27T09:15:54Z")

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The Ball Race editor is done and ready for the next update.

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<div class="post-metadata">

**Author:** ![C1oudS](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/c1ouds/32/58402_2.png) [@C1oudS](https://forums.pixeltailgames.com/u/C1oudS)\
**Post date:** [August 27, 2024, 9:40am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/5 "2024-08-27T09:40:13Z")

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nicey 🙂

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<div class="post-metadata">

**Author:** ![Agent2583](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/agent2583/32/80813_2.png) [@Agent2583](https://forums.pixeltailgames.com/u/Agent2583)\
**Post date:** [August 27, 2024, 10:52am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/6 "2024-08-27T10:52:48Z")

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Finally. Been waiting for the T Rex in a long time! I hope we get a boss rotation mutator so we can decide which boss to fight!

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**Author:** ![Fayedango](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/fayedango/32/53756_2.png) [@Fayedango](https://forums.pixeltailgames.com/u/Fayedango)\
**Post date:** [August 27, 2024, 1:53pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/7 "2024-08-27T13:53:33Z")

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Dino Drive 🥰🥵😩

Also so hyped for air hocky and shooting gallery!!! Does this mean both galleries will be up, or only the arcade?

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**Author:** ![PlucktheDragon](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/pluckthedragon/32/85606_2.png) [@PlucktheDragon](https://forums.pixeltailgames.com/u/PlucktheDragon)\
**Post date:** [August 27, 2024, 11:10pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/8 "2024-08-27T23:10:35Z")

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> [@Sabrina](#):
>
> ## Zombie Massacre
> 
> @macdguy added an Arachnophobia Mode which turns spiders into blobs, and added a new boss, a machine gun wielding T-Rex!
> 
> > **Zombie Massacre: New Boss (T-Rex)**
> 
> [![](https://clan.akamai.steamstatic.com/images/11783817/f1ec2bc5698501e4e28b98cb2b291fc26a44911d.jpg) ](https://clan.akamai.steamstatic.com/images/11783817/f1ec2bc5698501e4e28b98cb2b291fc26a44911d.jpg)  
> [![](https://clan.akamai.steamstatic.com/images/11783817/5b23fdbd608d1c1eadfb92b2833c016c205562dc.jpg) ](https://clan.akamai.steamstatic.com/images/11783817/5b23fdbd608d1c1eadfb92b2833c016c205562dc.jpg)  
> [![](https://clan.akamai.steamstatic.com/images/11783817/34d919a8b726d43308c9aa880fa1dc63c3839262.jpg)](https://clan.akamai.steamstatic.com/images/11783817/34d919a8b726d43308c9aa880fa1dc63c3839262.jpg)

This ain’t Jurassic Gun! D:

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<div class="post-metadata">

**Author:** ![The\_Lich](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/the_lich/32/965_2.png) [@The\_Lich](https://forums.pixeltailgames.com/u/The_Lich)\
**Post date:** [August 28, 2024, 12:53am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/9 "2024-08-28T00:53:54Z")

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LMAO amazing, better than I could have hoped. Dinosaurs are finally coming back to ZM and I couldn’t be happier…  
UNLESS there was a way to edit them later on to make them look more zombified maybe?  
A friend and I were talking about how Resident Evil Outbreak File #2 was TERRIBLE because of the ai, but was also kind of amazing cuz the final boss to lvl 1 was a zombie elephant. Just something to think about!  
Awesome work as always!!

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**Author:** ![bluesynth](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bluesynth/32/76522_2.png) [@bluesynth](https://forums.pixeltailgames.com/u/bluesynth)\
**Post date:** [August 29, 2024, 3:23am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/10 "2024-08-29T03:23:46Z")

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I wonder if recreating gauntlet legends/dark legacy levels is possible using ZM IO  
e.g, collect this key to open the door to continue

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [August 29, 2024, 5:41am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/11 "2024-08-29T05:41:24Z")

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> [@bluesynth](#):
>
> collect this key to open the door to continue

You definitely could, you can make the sub-objective small and reduce its pickup duration.

You can also do this with normal IO and have a floating key and a Trigger Volume that you hit to collect the key.

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<div class="post-metadata">

**Author:** ![bluesynth](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bluesynth/32/76522_2.png) [@bluesynth](https://forums.pixeltailgames.com/u/bluesynth)\
**Post date:** [August 29, 2024, 11:58pm UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/12 "2024-08-29T23:58:19Z")

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Which reminds me; are you allowed to change location per day? Like have everybody spawn in a different area depending on which day it is? Like (player spawn) Condo IO using the ZM SDK allows (which ZM day)?  
Something tells me it’s a big “yes” but since it’s not released yet I’m curious.

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [August 30, 2024, 8:44am UTC](https://forums.pixeltailgames.com/t/weekly-dev-log-for-august-26th-2024/51395/13 "2024-08-30T08:44:24Z")

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Yes, you can set on the custom spawn points which day that spawn will be active for.
