Weekly Dev Log for August 26th, 2019
Hello everyone, and welcome to the Weekly Dev Log for August 26th, 2019, detailing all the changes that have happened since August 19th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
@Johanna continued working on new machines for the Arcade.
@wheezwer worked on mural art for the Arcade.
@madmijk continued working on the gameplay code for “Captain Calypso’s Planetary Piano”.
@JJosh continued working on new plushies and a Radio for the Arcade.
@Gloves continued working on animations for the arcade, this week working on animations for “Captain Calypso’s Planetary Piano”.
@Sketch worked on achievement icons for the Arcade.
Arcade Achievement Icons WIP
Arcade Items WIP
@macdguy worked on improvements to Poker, remaking the UI and working on a system for spectating. Work is also being done to include Endless Poker. He also started working on a spectating system, that would allow non-players to view all the cards as they would be if they were in the game. Spectators can only see cards that everyone else can see. They won’t have an advantage over players who are in the poker game.
These Poker improvements and fixes are now planned to be released alongside Village.
New Poker UI WIP
Poker Spectating System WIP
Zombie Massacre: Acrophobia Remaster
@Lifeless started working on a remastered version of the Zombie Massacre map, Acrophobia from GMod Tower.
Zombie Massacre: Acrophobia Remaster Very Early WIP
@macdguy worked on improving the Jetpack networking logic, as well as adding new Jetpack models such as the GMod Tower Jetpack, a Rocket Jetpack, and a completely invisible Jetpack.
You can now also propel yourself forward with the Jetpack by holding down crouch while in the Jetpack state.
GMod Tower Jetpack WIP
Rocket Jetpack WIP
Gold Jetpack Emissive Fix WIP
Various Jetpack Skins WIP
Little Crusaders Ghost
@JJosh worked on an improved ghost model for Little Crusaders. We plan on having additional facial expressions in the future.
Improved Little Crusaders Ghost Model
Bug Fixes / Optimizations
@Sketch continued working on bug fixes and optimizations in several areas of Tower Unite, most notable Workshop.
GMod Tower: Reunion
Work continues on getting GMod Tower: Reunion online. Most issues regarding the gamemodes have been resolved (around 90% playable). Lobby is mostly complete, but there are still some issues (mostly with mediaplayers). We are working on resolving those issues rapidly and testing the entirety of the games and Lobby while also upgrading Lobby 1 systems into Lobby 2.
Wrap It Up
That about covers everything that happened since August 19th, 2019 at PixelTail Games. See you all next week!