Weekly Dev Log for August 24th, 2020
Hello everyone, and welcome to the Weekly Dev Log for August 24th, 2020, detailing all the changes that have happened since August 17th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Update 0.11.0.0
Work continues on getting the next update, 0.11.0.0 ready for release. This update will contain Workshop Condos, which will allow players to upload their condo to the Steam Workshop for other players to download and explore. To see everything that’s slated for this update, click here!
Accelerate Progress
@Johanna is almost done working on Track 2 of Pine Valley. The map is slated to be completed and ready for internal play testing sometime this week.
Accelerate: Pine Valley Track 2 WIP
Virus: Desertion Art Pass
@Lifeless continued working on the art pass for the Virus map, Desertion.
Virus: Desertion Art Pass WIP
Workshop Condos
@macdguy continued working this week on Workshop Condos, creating systems to save, upload, download, and view condos on Steam Workshop. He also started working on the canvas data system, which will pack all of the canvases into the workshop file when the condo is uploaded to Steam Workshop, to prevent the possibility of dead links.
Initial Workshop Condo UI
Updated Workshop Condo UI
Downloading Workshop Condos
Miscellany
@joshua continued working on the model for one of the Arcade NPCs, along with a new rocket launcher item.
@Johanna worked on implementing the new Oasis store into the Plaza.
@macdguy worked on a better Weapon FOV system, allowing for the scale of weapons to be adjusted independently of the screen FOV.
@Madmijk continued working on the snapping system for items.
@Sketchman continued working on the Undo system for Condos. This week he added undo support for Emitters, Lights, Light Stands, Fog, Projectors, Signs, Stairs, Surfaces, MultiMeshes, Teleporters, Launchers, Workshop Items, Sound Emitters, NPCs, and Targets. He also finished actor aliasing so that placing objects can be undone/redone, and worked on integrating the undo logging into the Inventory UI. Aside from the undo system, he continued working on the player grouping system.
@Wheezwer continued working on art for the Maze Spinner game in the Arcade, now named “Prismatic”, as well as finishing the Game Worlds Ports Mural Art for the Accelerate and Ball Race ports.
Weapon FOV System (Before / After)
New Rocket Launcher Model
Plaza: New Oasis Building (EARLY WIP)
Game Worlds Ports: Accelerate and Ball Race Murals
Arcade: Prismatic Art WIP
Wrap It Up
That about covers everything that happened since August 17th, 2020 at PixelTail Games. See you all next week!
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