Virus is fun. Don’t get me wrong, its a very fun, fast-paced game about skill and awareness. But there are some issues I’d like to address with gameplay, and some fixes I’d like to suggest to take care of them.
1.) Infected either infect way too easily or not at all - The Infected in the game are literally naked green people on fire trying to run around and give other players cooties. 'nuff said. But still, it’s a little fustrating that there’s not a more definite, reliable way to infect someone. All you do is run into em a bunch, and there ya go. Sometimes they just get infected by being near you. It’s weird.
How to fix this? - Just make it to where Infected have to hit a player with like claws or something to infect them. 3 Hits should be fair and suitable, that way its not too easy to infect or too difficult to survive.
2.) Adrenaline doesn’t do Sh%t - I’ll be honest, Adrenaline is handy, but it doesn’t do much against preventing others from infecting you. You can’t even attack while using it, so it would be better to use as an escape weapon, but it offers nothing to keep you from getting infected.
How to fix this? - Just add in a simple resistance to infections, to where it takes 6 hits and not 3. That way one single zombie can’t take a boosted player down but teamwork can still overcome that obstacle.
3.) Round are too random - In regards to how a player is picked to be infected, there’s really no good indicator as to who it’ll be. This is good in some ways because it prevents players from staying away from one player who COULD be infected any second. But in other ways it causes situations like small groups of players to suddenly all get infected because the guy who they were huddling with turned into a zombie.
How to fix this? - I feel like there should be at least some passive benifits to surviving a round, with survivors being less likely to be first infected, and the top-scoring survivor of that round getting one free hit the following round.
4.) What even is “Enraged”? - Being “Enraged”, as far as I can see, offers no real benifits, nor is there any particular trigger that I’ve found.
How to fix this? - Allow enraged zombies to be faster and have harder attacks, so that they infect in two hits and not 3 if the hit system is implemented.
And thats all the ideas I have for now, at least. Hopefully you guy’s will see this and consider it.