# Video tutorial for Workshop collision boxes

**URL:** <https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544>\
**Category:** Workshop\
**Created:** [October 15, 2018, 7:42pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544 "2018-10-15T19:42:54Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Mattio](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mattio/32/32656_2.png) [@Mattio](https://forums.pixeltailgames.com/u/Mattio)\
**Post date:** [October 15, 2018, 7:42pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/1 "2018-10-15T19:42:54Z")

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I made a video to show how to split an item into multiple collision boxes, letting you walk through gaps etc. My demonstration uses an arch I initially added but of course couldn’t walk through, till now.  
It really is as simple as taking your final product and hitting Y to split the mesh and P \> Selection, to make a new object, which in turn makes a new collision box.  
Hope this helps someone!

Also, I’ve seen other models made that you can enter but they are extremely laggy, I’d recommend keeping it to a minimum.

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**Author:** ![Searith](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/searith/32/60736_2.png) [@Searith](https://forums.pixeltailgames.com/u/Searith)\
**Post date:** [October 15, 2018, 7:55pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/2 "2018-10-15T19:55:10Z")

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Does this mean I can make a house and make everything work like that 🤔

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**Author:** ![LittleLuke](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/littleluke/32/85833_2.png) [@LittleLuke](https://forums.pixeltailgames.com/u/LittleLuke)\
**Post date:** [October 15, 2018, 7:56pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/3 "2018-10-15T19:56:00Z")

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yeah but it would take a lot of time to do, and lag like hell

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**Author:** ![Searith](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/searith/32/60736_2.png) [@Searith](https://forums.pixeltailgames.com/u/Searith)\
**Post date:** [October 15, 2018, 7:56pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/4 "2018-10-15T19:56:29Z")

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It would work though

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**Author:** ![Plokit](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/plokit/32/31238_2.png) [@Plokit](https://forums.pixeltailgames.com/u/Plokit)\
**Post date:** [October 15, 2018, 7:58pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/5 "2018-10-15T19:58:48Z")

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This is super useful and cool!

> [@LittleLuke](#):
>
> and lag like hell

Mac has been talking about fixing workshop item crashes and lagging, so maybe it won’t be, eventually.

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**Author:** ![Mattio](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mattio/32/32656_2.png) [@Mattio](https://forums.pixeltailgames.com/u/Mattio)\
**Post date:** [October 15, 2018, 8:01pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/6 "2018-10-15T20:01:54Z")

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You can! But I’d like to point out that it gets laggy, there are already a couple apartment buildings in game that someone made but they have a ton of individual cubes, and the FPS drop is significant. I’d recommend splitting objects to a bare minimum, only doing what needs to be done like my arch way.

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**Author:** ![LittleLuke](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/littleluke/32/85833_2.png) [@LittleLuke](https://forums.pixeltailgames.com/u/LittleLuke)\
**Post date:** [October 15, 2018, 8:04pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/7 "2018-10-15T20:04:22Z")

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yeah simple objects are better and more useful than whole buildings anyway

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**Author:** ![Plokit](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/plokit/32/31238_2.png) [@Plokit](https://forums.pixeltailgames.com/u/Plokit)\
**Post date:** [October 15, 2018, 8:07pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/8 "2018-10-15T20:07:23Z")

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> [@LittleLuke](#):
>
> yeah simple objects are better and more useful than whole buildings anyway

Better for now, with the lag, yes. But I’d disagree on more useful.

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**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [October 15, 2018, 9:06pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/9 "2018-10-15T21:06:41Z")

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> [@Plokit](#):
>
> But I’d disagree on more useful.

Well, you couldn’t really make small decorations without workshop (besides using flat canvases), but you could always make a whole building at any time with the glass/wood/concrete walls.

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**Author:** ![Plokit](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/plokit/32/31238_2.png) [@Plokit](https://forums.pixeltailgames.com/u/Plokit)\
**Post date:** [October 15, 2018, 9:18pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/10 "2018-10-15T21:18:01Z")

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> [@rythian](#):
>
> Well, you couldn’t really make small decorations without workshop (besides using flat canvases), but you could always make a whole building at any time with the glass/wood/concrete walls.

Yeah, but I think once the workshop lag is fixed, having prebuilt structures would be very useful to some more casual builders, especially on flatgrass.

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**Author:** ![EvKem](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/evkem/32/57997_2.png) [@EvKem](https://forums.pixeltailgames.com/u/EvKem)\
**Post date:** [October 15, 2018, 10:12pm UTC](https://forums.pixeltailgames.com/t/video-tutorial-for-workshop-collision-boxes/29544/11 "2018-10-15T22:12:11Z")

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This is super helpful, great guide!
