c
- "Build" has been checked off on the "Before Ship" checklist.
Oh boy…
Doubt it tbh
why
I discovered what the issue was. The issue was that the item did in fact download and load into memory, but the item wasn’t being applied properly to the skeletal mesh under certain scenarios. In other words, it downloaded, loaded, but didn’t display. Which is why when you respawned it would immediately work.
Now the system and loader knows if the download and load is fully finished it will apply to the skeletal mesh always by checking and ensuring.
So, yes, the fix works. I created a debugger system now that shows every detail of workshop models for developers as well.
Good to hear. I was just suspicious as I remember seeing fixes similar to this in previous updates that didn’t properly work.
They fixed other issues as well.
being suspicious ≠ being a total dick
- "Fruit Frenzy now gives all players an air dash item that allows players to dash through the air" has been checked off on the "Changes" checklist.
- "Write Changelog" has been checked off on the "Before Ship" checklist.
- "Test" has been checked off on the "Before Ship" checklist.
O B O I
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
weiw
Oh yeah egg egg time
Agg time
Heck, I thought the update came out.
owned
- "Deploy" has been checked off on the "Before Ship" checklist.