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Description
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Changes
[ul][li]Plaza - The Zombie Massacre game world port now plays music.[/li][li]Re-implemented unit coin earn/spend 3D effects back into the game[/li][li]Added gamma settings to the graphics menu[/li][li]Condo: Glass ceiling button toggle is now available only to the condo owner[/li][li]Condo: Glass ceiling is now an editable surface[/li][li]Little Crusaders - Throne Room: Created alternative route to the Balcony[/li][li]Zombie Massacre: Adjusted damage radius color for the spider acid spit[/li][li]Zombie Massacre: Adjusted movement speed to make movement upgrade more worthwhile[/li][li]Zombie Massacre: Reduced damage of Magnum from 150 to 80[/li][li]Zombie Massacre: Reduced damage of Minigun from 45 to 25[/li][li]Zombie Massacre: Boss takes in less damage[/li][li]Zombie Massacre: Adjusted boss spawn rates for both zombies and spiders[/li][li]Zombie Massacre: Reduced Mercenary focus shoot damage and powerup duration[/li][li]Zombie Massacre: Reduce Survivor shield powerup duration[/li][li]Zombie Massacre: Added health value text on top of the health bar so it’s easier to know what your health is at (also added this to the scoreboard health bars)[/li][li]Zombie Massacre: Changed how death works! When you run out of lives you will turn into a zombie that attacks other players. You’ll need to be killed to respawn back into the battle[/li][li]Zombie Massacre: Reduced melee delays to improve the “lag” feeling players were reporting[/li][li]Zombie Massacre: Changed Survivor shield to be a quick dash and reduced its duration[/li][li]Zombie Massacre: Upgrade UI now displays Combo Power Duration in seconds instead of percentage[/li][li]Zombie Massacre: Upgrade UI now displays the Combo Power name and Special Item names based on the character you have selected to avoid confusion on what you are upgrading[/li][li]Zombie Massacre: Upgrade UI now states that upgrades will persist even if you change characters[/li][li]Zombie Massacre: Upgrade UI now says “N/A” for Combo Power Duration if you have Journalist selected to make it clearer[/li][li]Zombie Massacre: Improved zombie textures[/li][li]Zombie Massacre: Added more blood textures to zombies when they are gibbed[/li][li]Zombie Massacre: Added character icons under special item that are placed in the world to make it easier to know what it is[/li][/ul]
Bug Fixes
[ul][li]Fixed sitting in chairs with a weapon causing some odd animations[/li][li]Fixed animations during crouching or swimming not working while an item is equipped[/li][li]Minigolf: Fixed a bug in Sweet Tooth that caused the map to appear very dark with medium post-process settings.[/li][li]Little Crusaders: Fixed a bug in Toy Room that caused the map to appear very bright with medium post process settings.[/li][li]Plaza: Fixed a collision issue that caused invisible walls around the ferris wheel.[/li][li]Plaza: Fixed a bug in which walking to the back of Central Circuit would cause the interior of the building to unload.[/li][li]Plaza: Fixed some broken lightmaps in the floor of the subway station that caused dark spots.[/li][li]Plaza: Fixed several instances of invisible props around the map.[/li][li]Plaza: Fixed some pop-in issues around the map.[/li][li]Plaza: Fixed ugly shadows on the ceiling in the elevator hallway in the condo lobby.[/li][li]Plaza: Fixed some missing chairs in the beach houses[/li][li]Minigolf - Cove: Fixed Hole 17 still causing issues with getting stuck in tubes[/li][li]Minigolf - Cove: Fixed HIO lane on Hole 3 sometimes causing the ball to go off at a weird tangent when leaving the tube[/li][li]Limited server title lengths[/li][li]Fixed certain new items not saving their color[/li][li]Condo: Fixed fireplace not being editable on one side[/li][li]Suite: Fixed the missing couch[/li][li]Suite: Fixed weather system not interacting with the sky or fog properly[/li][li]Virus: Fixed sonic shotgun clipping through the camera[/li][li]Fixed copycat tool not saving grid size when manually inputting[/li][li]Suite: Fixed stairs UV not being aligned properly when you override the surface materials[/li][li]Suite: Optimized outside fence[/li][li]Minigolf - Alpine: Fixed players getting stuck in the HIO tube section on hole 17[/li][li]Minigolf - Alpine: Fixed lighting issue on Hole 18[/li][li]Minigolf - Garden: Fixed issues with HIO tunnels for hole 12 and hole 13 and hole 14[/li][li]Zombie Massacre - Trainyard: Fixed zombies being able to get on top of the train buffers[/li][li]Zombie Massacre - Trainyard: Fixed zombies spawning outside of playable area during the boss round[/li][li]Zombie Massacre - Compound: Fixed zombies somehow getting on the roofs[/li][li]Zombie Massacre - Compound: Fixed issues where players could hide behind the building in the boss area of Compound where zombies were unable to get to you[/li][li]Zombie Massacre: Fixed voice chat being positional, now it’s 2D like other Game Worlds[/li][li]Zombie Massacre: Fixed spectating HUD not showing up[/li][li]Zombie Massacre: Fixed typo on “Damage Multiplier”[/li][li]Zombie Massacre: Fixed not being able to be certain player models[/li][li]Zombie Massacre - Trainyard: Fixed players from getting to areas they shouldn’t[/li][li]Zombie Massacre: Fixed voice chat not working during waiting for players[/li][li]Zombie Massacre: Fixed late joining not spawning your player properly[/li][li]Zombie Massacre: Fixed the game not continuing automatically if a player is dead during the boarding phase[/li][li]Zombie Massacre: Fixed combo power duration not matching properly when you upgrade it[/li][li]Zombie Massacre: Fixed health being zero during upgrades (now it’ll show what your health will be when you spawn)[/li][li]Reduced networking on Casino betting[/li][li]Reduced networking and simulated fireworks (no longer uses physics) to help reduce strain fireworks put on the plaza[/li][li]Fixed firework UFO not launching properly sometimes (as it’s simulated now)[/li][li]Fixed firework models using the lowest LOD always[/li][/ul]
Before Ship
[ul][li]Build[/li][li]Test[/li][li]Write changelog[/li][li]Deploy[/li][/ul]