Update 0.17.10.0 - Anniversary Celebrations 2024!

Will this feature move things in relation to the rotation of the mover? (as to create car controls)
Currently to make a car, I had to make a large tube filled with trigger volumes that would both set the rotation of an attached model, and set the moveTo vector to the sin and cos of the angle that corresponded to each trigger volume

P.S. Player Input Volume is a wonderful idea!

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