Update 0.14.2.0 (Courtyard Villa & Arcade Phase 1.5)

  • “Arcade - Offering: Improved physics and fixed balls getting marked as invalid before they have settled” has been checked off on the “Changes” checklist.
3 Likes
  • “Arcade - Offering: Completely reworked the gameplay. Small cups were replaced with a grid with score holes, making it much more easier to get the balls into the scores. Also removed the glass dividers allowing you to roll the balls down into the score holes” has been checked off on the “Changes” checklist.
3 Likes
  • “Arcade: Fixed score light effects not playing sometimes” has been checked off on the “Bug Fixes” checklist.
3 Likes
  • “Arcade - Avalanche: Once you reach the bonus 500 points, you can now make additional tickets for each target hit after passing it (no longer maxes out at 500 tickets)” has been checked off on the “Changes” checklist.
  • “Arcade - Avalanche: Updated visuals a bit, making the blue targets more noticable” has been checked off on the “Changes” checklist.
6 Likes
  • “Arcade - Tornado: Reduced token cost (from 10 to 5)” has been checked off on the “Changes” checklist.
6 Likes
  • “Arcade - Avalanche: After reaching bonus, all catsacks will become double points” has been checked off on the “Changes” checklist.
5 Likes
  • “Arcade - Pluck-a-Pal: Crane now has physics to it (sways and swings)” has been checked off on the “Changes” checklist.
5 Likes

So like…

If we’re currently able to get 1000 points now, and all catsacks become double after the bonus, does that change it into being a game 1500 points? Cuz if that’s the case, Avalanche can now be over 1500 tickets per 25 seconds, right? If that’s the case, that’s bonkers.

How long it'd take to get Wowozela if this is the case

Assuming you’re grinding on the same machine and not alternating to eliminate the downtime after a game, it’s about 30 seconds a game. If we’re using that 1500 number, it’s 1667 games of Avalanche to get the Wowozela. 1667 games would need about 34 stops to go grab tokens, which takes under 10 seconds, but lets just go with 10 incase you get stuck on something.

1667 games * 30 seconds = 50,010 seconds
34 token stops * 10 seconds = 340 seconds
50,010 seconds + 340 seconds = 50350 seconds
50350 seconds / 60 seconds per min = 839.1666 minutes
839.1666 / 60 minutes per hour = 13.986 hours for Wowozela
That’s 7 hours for a Wowozela during a double ticket event.

Don’t even have to worry about the server maintenance restart because it can be done in under 24 hours now.

I think this math is right.

  • “Arcade - Offering: Fixed “Worthy Offering to the Gods” achievement” has been checked off on the “Bug Fixes” checklist.
  • “Arcade - Offering: You now have 25 balls to throw instead of 12” has been checked off on the “Changes” checklist.
  • “Arcade - Offering: Reduced the timer from 40 seconds to 30 seconds” has been checked off on the “Changes” checklist.
  • “Arcade - Offering: You can only hold one ball at a time now, instead of 5” has been checked off on the “Changes” checklist.
  • “Arcade - Offering: Reduced point amounts on the score zones a bit” has been checked off on the “Changes” checklist.
4 Likes
  • “Arcade - Little Birde Feeders: Sped up the basket movement” has been checked off on the “Changes” checklist.
4 Likes
  • “Arcade - Ice Cave: Increased payouts. 50 points are now worth 5 tickets (instead of 1) and reaching 6500 points will give you 500 tickets (instead of 50)” has been checked off on the “Changes” checklist.
  • “Arcade - Ice Cave: There is no longer a limit of balls you can throw” has been checked off on the “Changes” checklist.
4 Likes
  • “Arcade - Ice Cave: Lifted up the glass screen so you can easily throw without hitting it” has been checked off on the “Changes” checklist.
4 Likes

https://i.imgur.com/Cstom0E.png

2 Likes
4 Likes
  • “Fixed the wheel stopping/stuttering/desyncing for Wheel of Money, Wheel of Fire, Spin To Win, and Meteoroid Mania” has been checked off on the “Bug Fixes” checklist.
7 Likes
  • “Arcade - Little Birde Feeders: Updated the colors of the score rings to be based on how much they are worth instead of all being purple” has been checked off on the “Changes” checklist.
  • “Arcade - Little Birde Feeders: Fixed score rings not resetting their light status after scoring” has been checked off on the “Bug Fixes” checklist.
5 Likes
  • “Fixed snowball battle power up weapon pickup not drawing” has been checked off on the “Bug Fixes” checklist.
7 Likes
  • “Arcade - Super Hoopers: Basketballs in hand now are translucent, allowing you to aim better” has been checked off on the “Changes” checklist.
6 Likes
  • “Arcade - Super Hoopers: Made it easier to grab balls (you no longer need to aim exactly at the ball to pickup, just the area)” has been checked off on the “Changes” checklist.
5 Likes
  • “Arcade - Tornado: Bonus zone is now randomized” has been checked off on the “Changes” checklist.
5 Likes