I’m curious on how I can get transparent textures on playermodels. I’ve read somewhere that you can do it, but not the how exactly.
All you need to do is assign some UV’s to the material with a PNG texture, for example if you add a new object sphere, go to materials tab and add material, go to textures tab and add a PNG with transparency to it. Then you just need to UV unwrap the sphere and it will have transparency in-game when you enable it.
To do it to just parts of a mesh you have to select the faces you want to have transparency, then select the material with the PNG texture and click assign.