Transparent Texture on Playermodels


#1

I’m curious on how I can get transparent textures on playermodels. I’ve read somewhere that you can do it, but not the how exactly.


#2

All you need to do is assign some UV’s to the material with a PNG texture, for example if you add a new object sphere, go to materials tab and add material, go to textures tab and add a PNG with transparency to it. Then you just need to UV unwrap the sphere and it will have transparency in-game when you enable it.

To do it to just parts of a mesh you have to select the faces you want to have transparency, then select the material with the PNG texture and click assign.