# Tower Unite Tries to Run as a VR Game when the HTC Vive is Plugged in

**URL:** <https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618>\
**Category:** Bug Report\
**Created:** [May 5, 2016, 7:26pm UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618 "2016-05-05T19:26:28Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![GrandNoodleLite](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/grandnoodlelite/32/5991_2.png) [@GrandNoodleLite](https://forums.pixeltailgames.com/u/GrandNoodleLite)\
**Post date:** [May 5, 2016, 7:26pm UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/1 "2016-05-05T19:26:28Z")

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Hey guys. Before I get started, I just want to say that I’m not 100% sure that this is a bug/issue the devs can fix, but I’ll post this here just in case.

It seems that whenever I have my HTC Vive plugged into my computer, it’s seen as a VR game (which it isn’t) and sends it to my Vive. I know this because when I look into my Vive I see a warped version of the game, which makes it unplayable. [Here’s what I see on my monitor](https://www.youtube.com/watch?v=Toa2hS3hOeM). Based on what I see through my Vive, it’s showing my right eye. Obviously, there’s no way I can play Tower Unite like that. You can’t even see the menu!

Basically it appears that when Tower Unite is launched, it checks to see if I have a VR headset plugged in, and if I do, it’s sent to the headset, leaving an unplayable game. When I unplugged my Vive, Tower Unite looked and worked just fine. I don’t know if there’s an option the devs can click to stop sending it to my Vive, but it would be great if I didn’t have to unplug my Vive to play the game. I certainly think it would save other VR enthusiasts a headache or two.

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**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [May 5, 2016, 7:27pm UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/2 "2016-05-05T19:27:27Z")

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TU has very basic VR support. That’s why.

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**Author:** ![GrandNoodleLite](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/grandnoodlelite/32/5991_2.png) [@GrandNoodleLite](https://forums.pixeltailgames.com/u/GrandNoodleLite)\
**Post date:** [May 5, 2016, 7:30pm UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/3 "2016-05-05T19:30:11Z")

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No it doesn’t. The game isn’t playable when it’s like that. If there’s any support, it’s through the engine and should be disabled.

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**Author:** ![J\_P](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/j_p/32/5778_2.png) [@J\_P](https://forums.pixeltailgames.com/u/J_P)\
**Post date:** [May 5, 2016, 7:30pm UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/4 "2016-05-05T19:30:37Z")

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Try disabling automatic VR in Steam settings. Not at my desktop at the moment, so I can’t say where the setting is, but it should be hard to find.

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**Author:** ![GrandNoodleLite](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/grandnoodlelite/32/5991_2.png) [@GrandNoodleLite](https://forums.pixeltailgames.com/u/GrandNoodleLite)\
**Post date:** [May 5, 2016, 7:37pm UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/5 "2016-05-05T19:37:22Z")

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I don’t think it’s a steam setting. I’ve downloaded non steam VR games that work the same way. With that said, let me know where that setting is in steam and I’ll see if that fixes it.

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**Author:** ![Cakemagic](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cakemagic/32/26308_2.png) [@Cakemagic](https://forums.pixeltailgames.com/u/Cakemagic)\
**Post date:** [May 6, 2016, 6:16am UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/6 "2016-05-06T06:16:54Z")

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I have the same bootup problem with my oculus, and it’s because the engine has engrained preliminary VR-support. There’s no real off switch for it, you can play any UE 4.9 or later game in VR through Vive and 4.11 with oculus. The only thing I can think to do is to turn off automatic VR.

The developers have not done anything in the path of VR development and they won’t for the foreseeable future, but the engine natively supports small things like looking around, peeking at things, aiming with the bottom half of your vision. UI is definitely not built for VR yet, but I don’t expect the game to work in the smallest sense if they haven’t done anything.

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**Author:** ![J\_P](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/j_p/32/5778_2.png) [@J\_P](https://forums.pixeltailgames.com/u/J_P)\
**Post date:** [May 6, 2016, 8:51am UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/7 "2016-05-06T08:51:15Z")

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The setting I had in mind was the theatre mode, but I don’t think disabling it is going to help here.

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**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [May 6, 2016, 2:11pm UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/8 "2016-05-06T14:11:43Z")

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> [@GrandNoodleLite](#):
>
> No it doesn’t. The game isn’t playable when it’s like that. If there’s any support, it’s through the engine and should be disabled.

According to the devs, it does.

> [@VR support](http://forums.pixeltailgames.com/t/vr-support/4593/3):
>
> To my knowledge, there is already some pretty basic VR support in Tower Unite. It’s not nearly done yet, but you can use a Rift / Vive (I think) with it already. None of the menus are designed for it yet, but keep that in mind. It’s very basic functionality. This is something that they team has stated they want to do at some point, so it’ll happen eventually. I’m not sure about the motion controller thing though.

> [@VR support](http://forums.pixeltailgames.com/t/vr-support/4593/4):
>
> Although we’ve talked about VR support in the past, it’s something that’s going to need to be re-discussed going into the future. At the core, yes, it’s completely possible for us to integrate HMD support. It’s already integrated at a basic level. It sounds awesome, why wouldn’t you want to be put into a world like this? But here’s the thing—when we talked about integrating VR into Tower, “room scale” wasn’t even common terminology, it was back in the day when people thought you could just tac…

Also, some people have already got it running in VR

> [@VR Thread](http://forums.pixeltailgames.com/t/vr-thread/1200):
>
> Ok, so- Yeah, that’s what your thinking. The DK2 works with the Alpha demo out of the box. I just thought to myself “Huh, that guy on facepunch got good results by just leaving it in direct mode. Wonder about…” Wasn’t expecting it to have head tracking or rotational movement, but it did. My xbox controller even started working to some extent. Everything works perfectly. Except the judder, but I’m sure after some optimization that will go away. So, I’m gonna make a video sometime…

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 12, 2016, 3:32am UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/9 "2016-10-12T03:32:39Z")

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 12, 2016, 3:33am UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/10 "2016-10-12T03:33:36Z")

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 12, 2016, 3:34am UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/11 "2016-10-12T03:34:08Z")

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 12, 2016, 3:35am UTC](https://forums.pixeltailgames.com/t/tower-unite-tries-to-run-as-a-vr-game-when-the-htc-vive-is-plugged-in/8618/12 "2016-10-12T03:35:13Z")

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