Yeah we can’t do a straight-up port with Valve’s textures / models.
I was thinking a kinda “pyro-vision” approach, where you’d have the lobby but in a sketchy kinda vague form, with really simple textures that mirror the ‘style’ of lobby 1.
Yeah we can’t do a straight-up port with Valve’s textures / models.
I was thinking a kinda “pyro-vision” approach, where you’d have the lobby but in a sketchy kinda vague form, with really simple textures that mirror the ‘style’ of lobby 1.