Tower Unite Dedicated Server Setup!

You would type that link / copy and paste it into your web browser, and press Enter, and that will tell Steam to associate it onto your account.

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Do the gameworlds work on the Dedicated properly
or do we need to hit a specified number of players?

https://jii.moe/EJApkyR0x.jpg

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You need 4 players minimum.

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What Harry said. Also worth mentioning that this applies to all game worlds; in GMT they all had more or less different requirements, but I don’t see any reason less or more than 4 should be the suggested minimal amount.

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We have been added to the Anonymous Dedicated Server Comp package, now you won’t have to log-in to get the dedicated server.

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Is there anyway to make Tower Unite listen on something other than 27015?

udp 0 0 0.0.0.0:27015 0.0.0.0:* 2809/TowerServer-Liniux
udp 0 0 0.0.0.0:7778 0.0.0.0:* 2809/TowerServer-Liniux

Never mind. I guess at some point Valve turned 27015 into a general use Steam port. I’ll just have to move my HL2 based game server to another port.

By the way, Thanks for compiling the Linux server apps. It will be nice to host a server right away on Friday.

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@Zak answered that for me here:

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I have port forwarded but continue to receive the ā€œUnable to initialize SteamGameServer APIā€ message. My machine tends to be difficult w/r to opening ports. Any thoughts come to mind?

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Same Issue :confused:

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i keep geting a API issue :frowning:

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If you are getting the API error don’t forget to copy the tier0_.dll, vstdlib_.dll, and steamclient*.dll from the steamcmd folder to the Tower/Binaries/Win64 folder.

Is/has anyone tried to run this as a service or in the interactive services session on windows server? I have found that if you run it on the desktop of a server it works fine and loads up, but if you try running it as a service it always fails to find the steam api, anyone got any ideas?

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I’m getting the same issue, and I did copy the dll’s into the win64 folder. Was it only the non 64 dlls that were needed?

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when are we updating this to not set options that will be cleared on update

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Fatal error: [File:C:\ci\buildAgent\work\uefork\Engine\Source\Runtime\Online\OnlineSubsystemSteam\Private\OnlineSubsystemSteam.cpp] [Line: 587]
SteamGameServer Failed, User Exited.

Edit: I checked my Task Manager for anything around it.
You can’t have the game running, or anything in the task manager that revolves around Tower Unite running when you go to start the TowerServer.exe
I may be wrong about all of that, but it fixed my API issue popping up.

Now I’m at the the point where I can’t get my server to show up on the Lobbies menu. Any help?

Conversation with Zak before he fell asleep / went to bed.

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Thank you for the Guide,
the server works fine but i have one error that comes up

[ 0]LogTemp:Error: [STEAM] ISteamApps Interface Not Loaded

I am Unsure on how to fix this and no Results on the forums.
Can you help please?

thanks

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So, with the release of Tower Unite, I saw some updates to the Dedicated Server as well. Does this mean the Server can now run on the same machine that Tower Unite is running on, and can connect?

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Maybe, but id stick to vps or another pc mainly for Performance Reasons.

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Has anyone found a way to automatically restart the server when it crashes?

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For Auto-Restart Ubuntu a .sh script.

Source:http://stackoverflow.com/questions/25816330/auto-restart-sh-script-on-crash

running=1

finish()
{
running=0
}

trap finish SIGINT

while (( running )); do
// Execute the command here that starts your server.
echo ā€œRestarting server on crashā€¦ā€
sleep 5
done

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Also the 2nd one down should work for Windows.

Source: http://superuser.com/questions/319838/automatically-restart-application-when-closes

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