The Casino, Farming, and what to do next

Our goal with every feature in Tower Unite is not to force people some direction or into a game they don’t want to play. If people want to play Casino games, then they can spend their time there.

The Casino was modeled after a real Casino and we’re still adjusting things and figuring out what we want to do with the odds. But, again, we feel that if people are enjoying it and that’s how they want to play the game - they can.

We’ve already buffed Game World payouts post Casino release - so I don’t think we will be doing that again.

I do want to have increased payouts based on map difficulty, though. Which could seem like a buff, in its own way.

In the end, Units aren’t going to be the only way to unlock things. They are at the moment, but soon we will have tickets (for arcade), badges (for Game Worlds), and milestones (for Game Worlds).

We talked in great lengths about doing alternative currency for Casino, but that doesn’t solve the issue you are describing. We decided against doing alternative currency.

Also, the anti-macro system is not very easy to bypass. I don’t want to go into all the details of how it works, but we’ve thought of everything (while compromising for playability). Yes, there are people who are invested enough to make “fixes” but it’s quite hard to bypass without human interaction at some point. But the deal is, they’re still investing their time into the game and if that’s how they want to enjoy it - that’s on them. And if it gets out of hand, we have logs and we can take action.

We won’t ever do an earning limits, though.

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