Sweet Tooth Gameplay Update

Card

https://trello.com/c/YW8n08fr/586-sweet-tooth-gameplay-update

Description

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Changes

  • Sweet Tooth: Reduced contrast of Sweet Tooth’s boost tracks to be less visually intense
  • Sweet Tooth - Hole 7: Made the “roulette wheel” fail holes less punishing by sending players back to the starting area instead of dumping them in the chocolate
  • Sweet Tooth - Hole 6: Made the moving wall less punishing by adding a small area behind it, rather than players going out of bounds.
  • Sweet Tooth - Hole 6: Added a fade wall to the pit so players will be able to see properly
  • Sweet Tooth - Hole 3: Made the back area less punishing by adding a small area behind it, rather than players going out of bounds. This area will be connected to pipes that travel to the other areas
  • Sweet Tooth - Hole 5: Failing the jump with the swinging candy cane at the end will no longer lead to an out-of-bounds. Instead, you drop down into another area
  • Sweet Tooth - Hole 13: Improved the pipe cameras
  • Sweet Tooth - Hole 13: In the large circular area, the side routes are easier and less frustrating to cross by moving them backwards slightly. This ensures that even players who are traveling “with” the wall will no longer fall out-of-bounds at the gap
  • Sweet Tooth - Hole 13: For the back area, an extra barrier was added to add an additional way of getting into the hole
  • Sweet Tooth - Hole 9: Adjusted the zig-zag section so it’s easier for people who go down that path to get a birdie
  • Sweet Tooth - Hole 9: The curve right after the moving wall has been moved back a little bit so that players will no longer stop halfway when they hit the block sticking out
  • Sweet Tooth - Hole 18: Removed the new spline at the end and brought back the original booster movement

Bug Fixes

  • Sweet Tooth - Hole 17: Fixed a bug where players could phase through the ramp at the beginning of the hole
  • Sweet Tooth - Hole 14: Fixed an issue where a moving platform blocked the entrance to one of the pipes, causing players to get stuck
  • Sweet Tooth: Fixed some lollipops turning white at a distance
  • Sweet Tooth - Hole 3: Made the end boosters more stable
  • Sweet Tooth - Hole 13: Fixed ball bouncy behavior when going across the boost area
  • Sweet Tooth - Hole 1: Fixed an out-of-bounds issue
  • Sweet Tooth - Hole 18: Fixed ending ramp launching players into the sky
4 Likes
  • A new checklist named “Bug Fixes” has been added to the card.
  • A new checklist named “Changes” has been added to the card.
  • “Sweet Tooth: Reduced contrast of Sweet Tooth’s boost tracks to be less visually intense” has been checked off on the “Changes” checklist.
3 Likes
  • “Sweet Tooth: For hole 5, failing the jump with the swinging candy cane at the end will no longer lead to an out-of-bounds. Instead, you drop down into another area.” has been checked off on the “Changes” checklist.
  • “Sweet Tooth: Made the back area less punishing in course 3 by adding a small area behind it, rather than players going out of bounds. This area will be connected to pipes that travel to the other areas.” has been checked off on the “Changes” checklist.
  • “Sweet Tooth: Added a fade wall to the pit in course 6 so players will be able to see properly” has been checked off on the “Changes” checklist.
  • “Sweet Tooth: Made the moving wall less punishing in course 6 by adding a small area behind it, rather than players going out of bounds.” has been checked off on the “Changes” checklist.
  • “Sweet Tooth: Made the “roulette wheel” fail holes in course 7 less punishing by sending players back to the starting area instead of dumping them in the chocolate.” has been checked off on the “Changes” checklist.
3 Likes
  • “Sweet Tooth: Made the end boosters in hole 3 more stable” has been checked off on the “Bug Fixes” checklist.
  • “Sweet Tooth: Fixed some lollipops turning white at a distance” has been checked off on the “Bug Fixes” checklist.
  • “Sweet Tooth: Fixed an issue in hole 14 where a moving platform blocked the entrance to one of the pipes, causing players to get stuck” has been checked off on the “Bug Fixes” checklist.
  • “Sweet Tooth: Fixed a bug where players could phase through the ramp at the beginning of hole 17” has been checked off on the “Bug Fixes” checklist.
3 Likes
  • “Sweet Tooth: For hole 13’s large circular area, the side routes are easier and less frustrating to cross by moving them backwards slightly. This ensures that even players who are traveling “with” the wall will no longer fall out-of-bounds at the gap.” has been checked off on the “Changes” checklist.
4 Likes
  • “Sweet Tooth: For hole 13’s back area, an extra barrier was added to add an additional way of getting into the hole.” has been checked off on the “Changes” checklist.
2 Likes
  • “Sweet Tooth: Fixed ball bouncy behavior when going across the boost area of hole 13.” has been checked off on the “Bug Fixes” checklist.
3 Likes
  • “Sweet Tooth: For Hole 9, adjusted the zig-zag section so it’s easier for people who go down that path to get a birdie” has been checked off on the “Changes” checklist.
3 Likes
  • “Sweet Tooth: For Hole 9, the curve right after the moving wall has been moved back a little bit so that players will no longer stop halfway when they hit the block sticking out.” has been checked off on the “Changes” checklist.
3 Likes
  • “Fixed an out-of-bounds issue in hole 1” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Fixed fireplace item scaling” has been checked off on the “Bug Fixes” checklist.
3 Likes
  • “Sweet Tooth: Improved the pipe cameras in hole 13” has been checked off on the “Changes” checklist.
2 Likes
  • “Sweet Tooth - Hole 18: Removed the new spline at the end and brought back the original booster movement” has been checked off on the “Changes” checklist.
2 Likes
  • “Sweet Tooth - Hole 18: Fixed ending ramp launching players into the sky” has been checked off on the “Bug Fixes” checklist.
2 Likes