Card
https://trello.com/c/YW8n08fr/586-sweet-tooth-gameplay-update
Description
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Changes
Sweet Tooth: Reduced contrast of Sweet Tooth’s boost tracks to be less visually intenseSweet Tooth - Hole 7: Made the “roulette wheel” fail holes less punishing by sending players back to the starting area instead of dumping them in the chocolateSweet Tooth - Hole 6: Made the moving wall less punishing by adding a small area behind it, rather than players going out of bounds.Sweet Tooth - Hole 6: Added a fade wall to the pit so players will be able to see properlySweet Tooth - Hole 3: Made the back area less punishing by adding a small area behind it, rather than players going out of bounds. This area will be connected to pipes that travel to the other areasSweet Tooth - Hole 5: Failing the jump with the swinging candy cane at the end will no longer lead to an out-of-bounds. Instead, you drop down into another areaSweet Tooth - Hole 13: Improved the pipe camerasSweet Tooth - Hole 13: In the large circular area, the side routes are easier and less frustrating to cross by moving them backwards slightly. This ensures that even players who are traveling “with” the wall will no longer fall out-of-bounds at the gapSweet Tooth - Hole 13: For the back area, an extra barrier was added to add an additional way of getting into the holeSweet Tooth - Hole 9: Adjusted the zig-zag section so it’s easier for people who go down that path to get a birdieSweet Tooth - Hole 9: The curve right after the moving wall has been moved back a little bit so that players will no longer stop halfway when they hit the block sticking outSweet Tooth - Hole 18: Removed the new spline at the end and brought back the original booster movement
Bug Fixes
Sweet Tooth - Hole 17: Fixed a bug where players could phase through the ramp at the beginning of the holeSweet Tooth - Hole 14: Fixed an issue where a moving platform blocked the entrance to one of the pipes, causing players to get stuckSweet Tooth: Fixed some lollipops turning white at a distanceSweet Tooth - Hole 3: Made the end boosters more stableSweet Tooth - Hole 13: Fixed ball bouncy behavior when going across the boost areaSweet Tooth - Hole 1: Fixed an out-of-bounds issueSweet Tooth - Hole 18: Fixed ending ramp launching players into the sky