Hi guys, I’m working on adding my first player model to the game. Never used blender before, so doing everything from random tutorials online. One thing has got me stumped here. I’m importing a WoW model which uses textures on the helmet and shoulders that have transparency. I’ve managed to get it to look correct in blender:
However when I upload it in game the spots that should be transparent are just black. You can see it at the edges of the shoulderpads and the entire face here:
Thanks for the replies all. I ended up just deleting the transparent layer over the face as it was pushing me over the material limit anyway. I wasn’t able to get it working with the shoulders sadly as changing transparency in-game makes the entire shoulderpads invisible rather than the edges, but it’s barely noticeable as it is so I’m not terribly bothered by it now.