Sound emitter "global channel" option + cuboid option

Think about it, with the spooky sound emitter, there are ambient tracks, but are only limited to being used as a point-source sound effect. Why not add an option to make the sound emitter play on a global channel when the player is in the vicinity.

Another thing that could help this work nicely, is the option to change the bounding box to a cuboid rather than a spheroid. That way, the player can fill an entire room, and seamlessly connect them together.