# Solving Vote Kicking: An Open Discussion

**URL:** <https://forums.pixeltailgames.com/t/solving-vote-kicking-an-open-discussion/35339>\
**Category:** Community Polls\
**Created:** [November 4, 2019, 11:14pm UTC](https://forums.pixeltailgames.com/t/solving-vote-kicking-an-open-discussion/35339 "2019-11-04T23:14:06Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![JohannesDau](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/johannesdau/32/7071_2.png) [@JohannesDau](https://forums.pixeltailgames.com/u/JohannesDau)\
**Post date:** [November 5, 2019, 5:39pm UTC](https://forums.pixeltailgames.com/t/solving-vote-kicking-an-open-discussion/35339/5 "2019-11-05T17:39:45Z")

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Independent of user choice, the host should be the ultimate ruler of the game. What is possible in the engine, the host should be able to do on a whim. After all, why would they want to keep hosting a game that’s not fun to them?

Even if I myself have made fun of “[Make it toggleable](https://forums.pixeltailgames.com/t/suggestion-make-toggles-toggleable/14629)” before, this seems like a case where allowing the host to create a custom experience would be a good idea. You could put some telemetry on that and science what options are the most commonly used with well working games to find a good default setting. So basically I vote: All of the above, depending on how the host sets up the game.

> [@spooky\_valerie](#):
>
> Griefers […] should be forced to join, realize they can’t votekick others, and then leave. Waste the time of users who cause trouble for others.

Eh, and waste a player slot and force other players to unknowingly play with a timebomb?

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