I have just uploaded and Mandalorian model to the workshop but although I love the way it turned out, I can’t help but feel it would just look so much better if the armour looked like a shiny metal rather than a solid grey.
I saw a video saying to use something called mirror in blender to give off a shining effect, does TU remove effects like this in order to save resources?
If anyone can point me in the right direction to make the texture nice and shiny I would love that! Alternatively if anyone can confirm that this isn’t possible in TU that would be equally as helpful.
Here’s the solid grey looking armour that it currently is so you can see what I mean
and for reference, here is a much nicer looking shiny boi in blender