Hi. I am trying to make a workshop model. I decided to make a model from scratch in Blender as a challenge - but I’m having a few problems.
Mostly with the textures.
-
UV mapping positions do not match those in the editor.
In order to get the UV maps of the textures to be how I want them to look in game, I must map them like this in the editor: https://i.imgur.com/sPT3kqm.png with the result: https://i.imgur.com/oMgq3zT.png -
The textures are seethrough/concaved.
The texture is meant to be on the front of the mesh, but instead its like, inside it, as if the texture is caved in, not solidly out.
BLENDER:
(Texture is solid in blender, but UV map not matching.)
So to summarise:
UV texture map not match with game.
Texture become transparent/concaved/culled in Blender.
Help with this would be very much appreciated. Thank you.
EDIT: Ofc I found a fix a few minutes after posting this ^^;
FIX:
Select all desired meshes in EDIT MODE
CTRL SHIFT + N to RESET NORMALS - in the bottom left after the action, untick ‘INSIDE’ and it seems to have fixed both problems