Problems with textures on model prop creation

Hi. I am trying to make a workshop model. I decided to make a model from scratch in Blender as a challenge - but I’m having a few problems.

Mostly with the textures.

  1. UV mapping positions do not match those in the editor.
    In order to get the UV maps of the textures to be how I want them to look in game, I must map them like this in the editor: https://i.imgur.com/sPT3kqm.png with the result: https://i.imgur.com/oMgq3zT.png

  2. The textures are seethrough/concaved.

The texture is meant to be on the front of the mesh, but instead its like, inside it, as if the texture is caved in, not solidly out.

BLENDER:


(Texture is solid in blender, but UV map not matching.)

GAME:

Texture nodes in Blender:

So to summarise:
UV texture map not match with game.
Texture become transparent/concaved/culled in Blender.

Help with this would be very much appreciated. Thank you.

EDIT: Ofc I found a fix a few minutes after posting this ^^;

FIX:

Select all desired meshes in EDIT MODE
CTRL SHIFT + N to RESET NORMALS - in the bottom left after the action, untick ‘INSIDE’ and it seems to have fixed both problems :slight_smile:

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