Problem with rig (solved)

#1

I get this is more of blenders fault most likely but every time I load a model with a skeleton it doesn’t load the skeleton but if I open it in its own file it has a skeleton. What is a way to fix this?

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#2

Blender version?
Describe your workflow.

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#3

I don’t know my current workflow but I do know I’m using steams most up to date blender (v2.79)

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#4

It worked once before but even the model that worked before is doing this.

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#5

If the old model has the same problem, you’ve probably turned something off.
Did you try importing it into a new blend file?

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#6

I tried reinstalling the .blend rig but it still has the problem but opening a new file doesn’t don’t know what I could’ve turned off.

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#7

Okay well, would you be willing to add me on Discord and screenshare your process?

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#8

alright.

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#9

Dérak#1898

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#10

already got it

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#11

Solved, not a problem with rig, but how Blender handles armatures.

As I said to him, when he imports the .smd file directly to the TU skeleton file, the armatures merge and do weird things. Workaround is to pose the .smd in another file and then export the posed model to the TU rig.

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