Playermodel is cut in half upon importing

v
what

Well, for one it seems the importer only sees 13 bones, when you should have 61 bones.

Is your mesh combined in one?

Probably not, I don’t know what I’m doing

Just to clarify is my mesh suppose to be combined into one?
Because if so I’m fairly certain it is.
Capture
Then again I have no idea what I’m doing.

That looks like an unapplied mirror modifier to me.

Yeah I’d go with JohannesDau there, If there’s a Mirror modifier and the model is exported without it applied, the game won’t consider the mirrored half

@JohannesDau @SpongePierre
Thank you both, that was the solution.

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i wish you good luck with your playermodel adventures

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