OVER-INDEXED BONE (yes i'm using the right rig)

When trying to import any player model, the game refuses and gives this error in the compile information.

This happened with two models I was working on and the official dave.dae packed with the game.

We are looking into it. We updated our workshop system for bounds checking and it looks like it got messed up.

I have the same issue, different number though-

I swear that this issue wasn’t solved when I posted my reply, but it still isn’t solved on my end, probably due to my different numbers? Or is it still being updated on your end?

We haven’t pushed out the fix yet.

I’m dumb, thanks!