# New Workshop Player Model Rig

**URL:** <https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563>\
**Category:** Roadmap: Trello Updates\
**Created:** [January 25, 2024, 2:13am UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563 "2024-01-25T02:13:42Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![bot](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bot/32/50994_2.png) [@bot](https://forums.pixeltailgames.com/u/bot)\
**Post date:** [January 25, 2024, 2:13am UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563/1 "2024-01-25T02:13:42Z")

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## Card

[https://trello.com/c/6QWLqq8c/733-new-workshop-player-model-rig](https://trello.com/c/6QWLqq8c/733-new-workshop-player-model-rig)

## Description

This card has no description.

## Todo

- ~~Implement new rig into default player models~~
- ~~Create new rig~~
- ~~Update all animations to use new rig~~
- ~~Overhaul animations~~
- ~~Implement legacy support to existing workshop player model rig~~
- ~~Update SDK import to use the new rig~~
- ~~Implement IKs~~
- ~~Update all the areas of the game that handle player model rig and add legacy/fallback support to them~~

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**Author:** ![Xmarksit](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/xmarksit/32/69864_2.png) [@Xmarksit](https://forums.pixeltailgames.com/u/Xmarksit)\
**Post date:** [January 25, 2024, 10:33am UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563/2 "2024-01-25T10:33:36Z")

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![yes-danielbryan](https://forums.pixeltailgames.com/uploads/default/original/3X/4/9/4974137fa20db27cadcc8c8a71c3f2463c9645ca.gif)

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<div class="post-metadata">

**Author:** ![bot](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bot/32/50994_2.png) [@bot](https://forums.pixeltailgames.com/u/bot)\
**Post date:** [June 6, 2024, 2:10am UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563/3 "2024-06-06T02:10:42Z")

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- A new checklist named “Todo” has been added to the card.

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<div class="post-metadata">

**Author:** ![bot](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bot/32/50994_2.png) [@bot](https://forums.pixeltailgames.com/u/bot)\
**Post date:** [June 6, 2024, 2:12am UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563/4 "2024-06-06T02:12:48Z")

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- “Update all the areas of the game that handle player model rig and add legacy/fallback support to them” has been checked off on the “Todo” checklist.
- “Implement IKs” has been checked off on the “Todo” checklist.
- “Implement legacy support to existing workshop player model rig” has been checked off on the “Todo” checklist.
- “Overhaul animations” has been checked off on the “Todo” checklist.
- “Update all animations to use new rig” has been checked off on the “Todo” checklist.
- “Implement new rig into default player models” has been checked off on the “Todo” checklist.
- “Create new rig” has been checked off on the “Todo” checklist.

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**Author:** ![The\_Beebz](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/the_beebz/32/74668_2.png) [@The\_Beebz](https://forums.pixeltailgames.com/u/The_Beebz)\
**Post date:** [August 13, 2024, 1:51am UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563/5 "2024-08-13T01:51:57Z")

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Does the new rig add/remove any bones or have any name changes?

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**Author:** ![DragonLord\_PL](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/dragonlord_pl/32/77751_2.png) [@DragonLord\_PL](https://forums.pixeltailgames.com/u/DragonLord_PL)\
**Post date:** [August 14, 2024, 8:36am UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563/6 "2024-08-14T08:36:08Z")

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I know this has been in works for a while but I would still like to know - With this, could we finally be able to better use models that have differently placed limbs than default skeleton, ones that have them in different proportions, etc? I would also love to see this enable the use of models that walk like animals or other creatures going on all fours like cats, dogs, dragons, etc. but this might be a bit too much to ask for in terms of flexibility of this new rig.

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [August 14, 2024, 10:16am UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563/7 "2024-08-14T10:16:15Z")

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> [@The\_Beebz](#):
>
> Does the new rig add/remove any bones or have any name changes?

Yes, there are new bones, mostly for twists.

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<div class="post-metadata">

**Author:** ![bot](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bot/32/50994_2.png) [@bot](https://forums.pixeltailgames.com/u/bot)\
**Post date:** [September 5, 2024, 1:12pm UTC](https://forums.pixeltailgames.com/t/new-workshop-player-model-rig/49563/8 "2024-09-05T13:12:53Z")

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- “Update SDK import to use the new rig” has been checked off on the “Todo” checklist.
