My model is broken in this way:
I did the following:
Import Tower Skeleton -> Import model -> Scale it up to match-> Separate the meshes from model -> Select the meshes and parent them with ‘Automatic weights’ to the Tower Unite Skeleton.
Of course, I expect anything but a ‘perfect’ model from such a hasty job, but I thought this would be enough to have a very buggy, but at least somewhat presentable model, but instead I got a massive mess of spaghetti as you can see in the pic. Any clues? Thanks.
EDIT: By selecting the meshes, using CTRL + A, and enabling Weight & Scale I was able to get the model to resemble something of a human, but it stills looks really messed up:
The eyeliner… the hair… the face… the eyes… Everything looks really screwed.