Model is not showing after a successful import

After the last build patch i have been running into an issue when importing models. Even though i get 0 errors on the compiler the model just refuses to display. I made sure the scale was also right before exporting so that will not be the issue. Before the build patch to 0.6.0.1 the models were showing perfectly fine. Here is what it looks like when i import a model.

Resolved the issue myself. Turns out attaching external bones to the tower rig does not work in 0.6.0.1 but did worked fine 0.6.0.0.

Well that explains the issue I was having. I was porting over a rig from my VRChat avatar and was wondering why the model seemed invisible in TU.

If you add additional bones, you will crash players, which is why it no longer shows up.

In the patch, I disabled loading models that have more bones than they should.

I will eventually try to find a better solution.

In 0.6.0.2, I am adding an error message to let you know.

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Does it have issues if there are bones missing? (removing the twist bones for example)

Removing bones doesn’t seem to cause issues, but I wouldn’t remove any other than the twist bones.

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