in the map water hole the ground protrudes on the holes 8, 10, and 18.
I’m pretty sure it’s meant to be like that.
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Easier way to reduce the numbers of strokes.
Purely a visual thing. In Unreal, when a displacement (a hill) is viewed from a distance it reduces the complexity of it which makes it look like it’s going through the ground. I think sadly this happens to lower end GPUs.
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update it happened in garden now but this time its all holes but 3 and its MUCH WORSE
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just some images for reference
What’s your graphics card?
NVM there’s a bug where if you play too long the mipmap levels go to the lowest setting i just reset my game and it fixed it thanks anyway
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