# Meet PixelTail Games

**URL:** <https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893>\
**Category:** Announcements\
**Created:** [August 17, 2016, 4:14am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893 "2016-08-17T04:14:08Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![bot](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bot/32/50994_2.png) [@bot](https://forums.pixeltailgames.com/u/bot)\
**Post date:** [August 17, 2016, 4:14am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/1 "2016-08-17T04:14:08Z")

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As of now, PixelTail Games is comprised of (in no particular order)…

## Full Time Developers

_Monday-Friday, Weekends too sometimes._

@MacDGuy: He is the lead gameplay programmer and director. He works on core gameplay programming and design and condo / SDK map editors. He is also the UI designer and manages the company.

@Sabrina: She helps out with backend and web development. She manages the servers for Tower. She also works on all our website backend, server administration and stability. She helped create Open Trivia Database.

@Johanna: She is the lead artist and content developer, and a level designer. Her work includes the majority of artwork for the Plaza and Condos, and numerous Game World maps.

@Lifeless: He is our lead level designer. While he does mainly level and architectural design, he also provides most the artwork in his work. He’s responsible for lots of work on the Plaza and numerous Game World maps.

@joshua: He helps create various items, characters, animations, and artwork. He’s responsible for Arcade prize items and the characters you see in the Plaza.

@wheezwer: She works on various artwork illustrations for our game. She’s been actively making all the artwork designs, drawings, and final art illustrations for Arcade, Plaza, and characters. She also helps with writing dialogue, updates, and announcements.

@Nuclearxpotato: He one of our level designers and artists. He has contributed numerous new items and made Game World maps, such as Dino Drive and Catzek.

* * *

We all touch different parts of the game and go above and beyond with our work! Our developers wear many different hats and help out in various aspects of the game.

Hopefully that clears up any questions on who works on what. We’ll keep this post up-to-date if we change our development team at any point in time.

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**Author:** ![Zapty](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/zapty/32/11018_2.png) [@Zapty](https://forums.pixeltailgames.com/u/Zapty)\
**Post date:** [August 17, 2016, 4:21am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/2 "2016-08-17T04:21:25Z")

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Sorry Mac, I heard blueprints aren’t very good for getting nutrients

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**Author:** ![ermgerd42](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/ermgerd42/32/11167_2.png) [@ermgerd42](https://forums.pixeltailgames.com/u/ermgerd42)\
**Post date:** [August 17, 2016, 8:40am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/3 "2016-08-17T08:40:54Z")

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Meet PixelTail Games, more like Meet the most awesome dev team evar

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**Author:** ![Spriteclad](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/spriteclad/32/20415_2.png) [@Spriteclad](https://forums.pixeltailgames.com/u/Spriteclad)\
**Post date:** [August 17, 2016, 3:02pm UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/4 "2016-08-17T15:02:40Z")

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EYYYYYYYYYYYYYYYYYYY. 🕶

filler text cause discourse yells at me if I don’t have this

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**Author:** ![Computerman](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/computerman/32/7606_2.png) [@Computerman](https://forums.pixeltailgames.com/u/Computerman)\
**Post date:** [August 17, 2016, 6:58pm UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/5 "2016-08-17T18:58:36Z")

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Saw a good opportunity to make a joke and I regret nothing.

 ![](https://puu.sh/qEOxr.png)

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**Author:** ![TJEntertainmentYT](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/tjentertainmentyt/32/28679_2.png) [@TJEntertainmentYT](https://forums.pixeltailgames.com/u/TJEntertainmentYT)\
**Post date:** [August 19, 2016, 1:38am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/6 "2016-08-19T01:38:37Z")

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I never knew caboose was a deveolper

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**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [August 19, 2016, 4:04am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/7 "2016-08-19T04:04:47Z")

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He has been for around a month or two now.

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**Author:** ![anon68632391](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/a/5daacb/32.png) [@anon68632391](https://forums.pixeltailgames.com/u/anon68632391)\
**Post date:** [August 22, 2016, 7:00am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/8 "2016-08-22T07:00:42Z")

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Thanks for this post. Another question I got is on how you manage collaboration. Which version control system are you using, Git, SVG? Which software are you using for your internal issue tracker (and how many old bugs are hanging around in there since alpha launch)?  
Are these two servers also hosted on DigitalOcean (I know that the forums are hosted there)?

These questions are not important or anything but I’d appreciate it if you could answer these.

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [August 22, 2016, 9:47am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/9 "2016-08-22T09:47:59Z")

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We use P4. We don’t use an internal bug tracker, they’re not for us.  
Due to security concerns, I’d rather not answer the rest.

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**Author:** ![Nommiin](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/nommiin/32/39629_2.png) [@Nommiin](https://forums.pixeltailgames.com/u/Nommiin)\
**Post date:** [October 8, 2016, 5:40am UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/10 "2016-10-08T05:40:56Z")

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So, will this be updated with @mitterdoo’s info?

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**Author:** ![ScrungoBungus](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/scrungobungus/32/15550_2.png) [@ScrungoBungus](https://forums.pixeltailgames.com/u/ScrungoBungus)\
**Post date:** [October 30, 2016, 7:22pm UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/11 "2016-10-30T19:22:07Z")

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> [@macdguy](#):
>
> Our newest addition to the team.

what about the mitter man

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**Author:** ![iixCarbonxZz](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/iixcarbonxzz/32/6753_2.png) [@iixCarbonxZz](https://forums.pixeltailgames.com/u/iixCarbonxZz)\
**Post date:** [October 30, 2016, 9:40pm UTC](https://forums.pixeltailgames.com/t/meet-pixeltail-games/12893/12 "2016-10-30T21:40:12Z")

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Great to ‘Meet’ you guys. Keep up the awesome development!
