# Map format

**URL:** <https://forums.pixeltailgames.com/t/map-format/54052>\
**Category:** Questions\
**Created:** [September 17, 2025, 7:47am UTC](https://forums.pixeltailgames.com/t/map-format/54052 "2025-09-17T07:47:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Doktor\_Weltschmerz](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/doktor_weltschmerz/32/80773_2.png) [@Doktor\_Weltschmerz](https://forums.pixeltailgames.com/u/Doktor_Weltschmerz)\
**Post date:** [September 17, 2025, 7:47am UTC](https://forums.pixeltailgames.com/t/map-format/54052/1 "2025-09-17T07:47:52Z")

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What is the map data format in? I wanted to do some datamining in my own condo (lots of canvases I wanted to transfer around) and while I recognize patterns and could certainly brute force it canvas names and links, I was wondering if the map was stored in a common binary format or a bespoke format?

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [September 17, 2025, 10:38am UTC](https://forums.pixeltailgames.com/t/map-format/54052/2 "2025-09-17T10:38:48Z")

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It’s in its own proprietary format, but it uses a mix of our code and Unreal’s serializer.

I’d check out [GitHub - rainbowphysics/PyTower: High-level Python API for editing CondoData/.map files](https://github.com/rainbowphysics/PyTower). It’s a community made Python-based script.

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<div class="post-metadata">

**Author:** ![Doktor\_Weltschmerz](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/doktor_weltschmerz/32/80773_2.png) [@Doktor\_Weltschmerz](https://forums.pixeltailgames.com/u/Doktor_Weltschmerz)\
**Post date:** [September 19, 2025, 5:21am UTC](https://forums.pixeltailgames.com/t/map-format/54052/3 "2025-09-19T05:21:43Z")

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How stable is the internal representation of condo stuff?
