# Making Gameworld Maps

**URL:** <https://forums.pixeltailgames.com/t/making-gameworld-maps/14003>\
**Category:** Workshop Mod Suggestions\
**Created:** [September 20, 2016, 11:38am UTC](https://forums.pixeltailgames.com/t/making-gameworld-maps/14003 "2016-09-20T11:38:56Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Erickson9610](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/erickson9610/32/75910_2.png) [@Erickson9610](https://forums.pixeltailgames.com/u/Erickson9610)\
**Post date:** [September 20, 2016, 3:49pm UTC](https://forums.pixeltailgames.com/t/making-gameworld-maps/14003/8 "2016-09-20T15:49:31Z")

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[This tool can help you port the map models to UE4.](http://forums.pixeltailgames.com/t/source-fbx-tool-and-bsp-proper-tool/2011)

Other than that, a lot of other details will need to be worked out in the UE4 editor itself. Such as applying textures, adding music and SFX, and placing the various required actors in the level and updating the exit and map logic. I’m sure there’s even more work to prepare a Ballrace map, so we’ll need to wait and see.

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