# Make upcoming Minigolf respawn feature toggleable

**URL:** <https://forums.pixeltailgames.com/t/make-upcoming-minigolf-respawn-feature-toggleable/51507>\
**Category:** Minigolf Suggestions\
**Created:** [September 13, 2024, 5:42am UTC](https://forums.pixeltailgames.com/t/make-upcoming-minigolf-respawn-feature-toggleable/51507 "2024-09-13T05:42:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![fishstealer](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/f/90db22/32.png) [@fishstealer](https://forums.pixeltailgames.com/u/fishstealer)\
**Post date:** [September 13, 2024, 5:42am UTC](https://forums.pixeltailgames.com/t/make-upcoming-minigolf-respawn-feature-toggleable/51507/1 "2024-09-13T05:42:47Z")

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Hello. In the Trello roadmap for an upcoming update there is a new change: “Minigolf: Added respawn feature, has a 1 stroke penalty (hold K to respawn your ball back to the start pad)”.  
Now I am out here thinking that this is a significant change. You could miss a Hole-in-One before and with no way to try it again you’d have to go on, but now it may be advantageous for some to just have a second try at HIO. Personally, I am a fan of the former way to progress through the map.  
I suggest making this respawn feature a game mutator that host chooses when creating a lobby and call it something like “Retry Mode” (I think I saw Golf with you Friends do this).  
Just wanted to suggest this and curious if somebody else supports this idea.

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [September 13, 2024, 6:19am UTC](https://forums.pixeltailgames.com/t/make-upcoming-minigolf-respawn-feature-toggleable/51507/2 "2024-09-13T06:19:09Z")

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I added the respawn feature to help prevent you getting stuck in workshop maps. I think it being a mutator is totally fine.
