Card
https://trello.com/c/pTmMo9BX/210-little-crusaders
Description
This card has no description.
Checklist
[ul][li]Game coordinator setup[/li][li]Basic gameplay loop[/li][li]Game agent/controls setup[/li][li]Gameplay loop finished[/li][li]Win/lose conditions[/li][li]Selecting a random player to be dragon[/li][li]Transforming a player into the dragon[/li][li]Round timer HUD[/li][li]Scoreboard[/li][li]Kill feed[/li][li]Sound events[/li][li]Menu banner[/li][li]Menu icon[/li][li]Hosting a server[/li][li]Spawn point system[/li][li]Name tags[/li][li]https://trello.com/c/XNYxtui2/250-migrate-to-unreal-4-14[/li][li]Payouts[/li][li]Prepare for release[/li][li]Music - Round music[/li][li]Sound effects - Bird scream/fly[/li][li]Music - Waiting music[/li][li]Music - Ghost music[/li][li]Music - Spawn[/li][li]Music - Knights Win[/li][li]Music - Dragon Win[/li][li]Sound effects - Dragon walk[/li][li]Sound effects - Dragon roar[/li][li]Sound effects - Dragon button press[/li][li]Sound effects - Dragon fly[/li][li]Sound effects - Knights walk[/li][li]Sound effects - Knights scream[/li][li]Sound effects - Knights death[/li][li]Sound effects - Bird item collision[/li][li]Spawn messages![/li][li]Sound effects - Bird hits dragon[/li][li]Physics push when knights or dragon walk/run into them[/li][li]Added key bind prompts for dragon actions[/li][/ul]
Knights
[ul][li]Basic player movement[/li][li]Basic player animations hooked up into movement[/li][li]Scared state[/li][li]Pancake (getting stomped on)[/li][li]Ragdoll[/li][li]Stamina system[/li][li]HUD[/li][li]Final player movement[/li][li]Grabbing and tossing items (bird)[/li][li]Taunting[/li][li]Sound effects[/li][li]Improve use trace reliability[/li][li]Knights drop bird when scared, bitten, or pancaked[/li][li]Left mouse also presses the use key[/li][/ul]
Dragon
[ul][li]Basic dragon movement[/li][li]Dragon action system (for biting and roaring and all that good stuff)[/li][li]Dragon bite[/li][li]Dragon roar[/li][li]Dragon stomp on players[/li][li]Dragon tail swipe[/li][li]Ragdoll[/li][li]HUD[/li][li]Final dragon movement[/li][li]Dragon flutter[/li][li]Stamina system[/li][li]Sound effects[/li][li]Fix stamina issues with flying and sprinting[/li][li]Flying should take stamina away a bit[/li][li]HUD feedback when stunned[/li][/ul]
Ghost
[ul][li]Ghost model[/li][li]Implementing ghost animations[/li][li]Ghost drinks[/li][li]Ghost movement[/li][li]Ghost post processing effects[/li][li]Transforming into a ghost (aka death)[/li][li]Only ghosts can see other ghosts[/li][/ul]
Animations (first pass)
[ul][li]Knight 4 directional movement[/li][li]Knight walk[/li][li]Knight run[/li][li]Knight crouch walk[/li][li]Knight crouch idle[/li][li]Knight idle[/li][li]Knight idle 2 (looking)[/li][li]Knight salute 1[/li][li]Knight salute 2[/li][li]Knight grab attempt[/li][li]Knight grab success[/li][li]Knight item throw[/li][li]Knight scared idle[/li][li]Knight scared arm flailng[/li][li]Knight jump[/li][li]Knight falling[/li][li]Dragon walk backwards[/li][li]Dragon walk forward[/li][li]Dragon tail swipe[/li][li]Dragon run[/li][li]Dragon jump[/li][li]Dragon flutter[/li][li]Dragon bite[/li][li]Dragon roar[/li][li]Dragon idle[/li][li]Bird idle[/li][li]Bird scared idle[/li][li]Bird flutter[/li][li]Bird sing[/li][li]Bird walk[/li][/ul]
Birdie
[ul][li]Bird model[/li][li]Simple bird AI[/li][li]Stunning the dragon/slaying the dragon[/li][li]Bird scared state[/li][li]Spawning bird randomly[/li][li]Bird scared state animations (balloons)[/li][/ul]