Lighting extremely different between host/client [Smooth Dirt, 0.6.5.2]

Just ran into a bug with the lighting, the host sees something completely different on smooth dirt at night than what the clients see.

These screenshots are taken far away from spawn through a teleporter.

This is taken from the hosts perspective:

and this is taken from the clients perspective:

Lights close to spawn seem to work as intended though.

Items don’t initially load until players go through the teleporter which might have something to do with it. Or possibly regular canvases not catching light properly.

Are you and the host running different versions? (DX10 vs DX11) and do you have different post-processing
or shadow qualities?

Both running DX11, and tested with all settings on ultra with the same results

thats strange, on another note you may want to update your image, it seems like edits have been made since the first one. (the window and addition of chairs)

my only other recommendation is making sure none of your settings aren’t set to always night / always day, as it works in condos as well and can mess up specific lighting.

ah had accidentally grabbed an older picture, fixed. But yeah all normal settings I think its just distance from spawn bugging it out

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